(client) feat:添加角色定义,为匿名定义建立索引,修复一些数据定义中的错误 (#39)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-07-19 19:03:53 +08:00
committed by TheRedApricot
parent 44cfb55985
commit 389376ec47
43 changed files with 3081 additions and 607 deletions

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@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<AttributesDef>
<defName>TestGun</defName>
<attack>10</attack>
<defense>3</defense>
<attackSpeed>3</attackSpeed>
<attackRange>10</attackRange>
<attackTargetCount>1</attackTargetCount>
</AttributesDef>
<WeaponDef>
<defName>TestGun</defName>
<label>测试枪</label>
<description>一把测试用的枪</description>
<attributes>TestGun</attributes>
<texture>TestGun</texture>
<itemTexture>TestGunItem</itemTexture>
<bullet>yellowBullet</bullet>
</WeaponDef>
<BulletDef>
<defName>yellowBullet</defName>
<moveSpeed>10</moveSpeed>
<texture>
<path>Resources\Item\YellowBullet.png</path>
</texture>
</BulletDef>
<ImageDef>
<defName>TestGunItem</defName>
<path>Resources\Item\TestGun.png</path>
</ImageDef>
<ImageDef>
<defName>TestGun</defName>
<path>Resources\Item\TestGunUse.png</path>
</ImageDef>
<AttributesDef>
<defName>Claw</defName>
<attack>3</attack>
<defense>1</defense>
<attackSpeed>1</attackSpeed>
<attackRange>1</attackRange>
<attackTargetCount>1</attackTargetCount>
</AttributesDef>
<WeaponDef>
<defName>Claw</defName>
<label>爪子</label>
<description>爪子</description>
<attributes>Claw</attributes>
</WeaponDef>
</Define>

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@ -28,17 +28,17 @@
<!-- 0 + (2 * 4) = 8 -->
<Grass_Dirt_Dirt_Dirt value="GrassDirt_15"/>
<!-- 3 + (3 * 4) = 15 -->
<Dirt_Grass_Dirt_Grass value="GrassDirt_4"/>
<Dirt_Grass_Dirt_Grass value="GrassDirt_1"/>
<!-- 1 + (0 * 4) = 1 -->
<Grass_Dirt_Grass_Dirt value="GrassDirt_11"/>
<!-- 3 + (2 * 4) = 11 -->
<Dirt_Dirt_Grass_Grass value="GrassDirt_12"/>
<Dirt_Dirt_Grass_Grass value="GrassDirt_3"/>
<!-- 3 + (0 * 4) = 3 -->
<Grass_Grass_Dirt_Dirt value="GrassDirt_9"/>
<!-- 1 + (2 * 4) = 9 -->
<Dirt_Grass_Grass_Grass value="GrassDirt_5"/>
<!-- 1 + (1 * 4) = 5 -->
<Grass_Dirt_Grass_Grass value="GrassDirt_8"/>
<Grass_Dirt_Grass_Grass value="GrassDirt_2"/>
<!-- 2 + (0 * 4) = 2 -->
<Grass_Grass_Dirt_Grass value="GrassDirt_10"/>
<!-- 2 + (2 * 4) = 10 -->

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<AttributesDef>
<defName>TestCharacter</defName>
<health>100</health>
<moveSpeed>2</moveSpeed>
</AttributesDef>
<CharacterDef>
<defName>testPawn</defName>
<label>测试小人</label>
<drawingOrder_down>
<DrawNodeDef name="body"/>
</drawingOrder_down>
</CharacterDef>
</Define>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<MonsterAttackDef>
<defName>tenMonster</defName>
<immediate>
<count>10</count>
</immediate>
</MonsterAttackDef>
<MonsterDef>
<defName>cheken</defName>
<label>测试鸡</label>
<aiController>embrace</aiController>
<weapon>Claw</weapon>
</MonsterDef>
</Define>

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@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<CharacterAttributesDef>
<defName>CatGirl</defName>
<health>100</health>
<moveSpeed>2</moveSpeed>
</CharacterAttributesDef>
<CharacterDef>
<defName>CatGirl</defName>
<label>CatGirl</label>
<description>She is a cat girl with agile movements and sharp senses.</description>
<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
<drawingOrder_left>CatGirl_left</drawingOrder_left>
<drawingOrder_right>CatGirl_right</drawingOrder_right>
<drawingOrder_up>CatGirl_up</drawingOrder_up>
</CharacterDef>
<DrawingOrderDef>
<defName>CatGirl_down</defName>
<DrawNodeDef name="body">
<DrawNodeDef name="head">
<DrawNodeDef name="backHair"/>
<DrawNodeDef name="ear" type="animation" FPS="1"/>
<DrawNodeDef name="face"/>
<DrawNodeDef name="frontHair"/>
<DrawNodeDef name="hat"/>
</DrawNodeDef>
<DrawNodeDef name="clothes"/>
</DrawNodeDef>
</DrawingOrderDef>
</Define>

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