(client) feat:添加角色定义,为匿名定义建立索引,修复一些数据定义中的错误 (#39)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
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value: 0
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4227482396833377269, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4227482396833377269, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4623877486987070054, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_AnchorMax.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4623877486987070054, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_AnchorMax.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4623877486987070054, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_SizeDelta.x
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||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4623877486987070054, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_SizeDelta.y
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||||||
|
value: 0
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||||||
|
objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 7588369677482817409, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||||
|
propertyPath: m_Name
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||||||
|
value: DevMenu
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||||||
|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 8099462081536526843, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_AnchorMax.x
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|
value: 0
|
||||||
|
objectReference: {fileID: 0}
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|
- target: {fileID: 8099462081536526843, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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||||||
|
propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8864225227916450678, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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|
propertyPath: m_AnchorMax.y
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||||||
|
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8864225227916450678, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
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|
propertyPath: m_SizeDelta.y
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||||||
|
value: 0
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|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 1239746127}
|
||||||
|
- {fileID: 323725409}
|
||||||
|
- {fileID: 1236970686}
|
||||||
|
- {fileID: 603423468}
|
7
Client/Assets/Scenes/Start.unity.meta
Normal file
7
Client/Assets/Scenes/Start.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5995047d2fd0f65408e4a7910dca711a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
10
Client/Assets/Scripts/Base/UIInputControl.cs
Normal file
10
Client/Assets/Scripts/Base/UIInputControl.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Base
|
||||||
|
{
|
||||||
|
public class UIInputControl:Utils.MonoSingleton<UIInputControl>
|
||||||
|
{
|
||||||
|
protected override void OnStart()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Client/Assets/Scripts/Base/UIInputControl.cs.meta
Normal file
3
Client/Assets/Scripts/Base/UIInputControl.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 66ec6c65c80a43e799c1cb67fc9f7691
|
||||||
|
timeCreated: 1752922425
|
@ -2,32 +2,10 @@
|
|||||||
|
|
||||||
namespace Data
|
namespace Data
|
||||||
{
|
{
|
||||||
public class CharacterAttributesDef : Define
|
public class AttributesDef : Define
|
||||||
{
|
{
|
||||||
public int health = 10;
|
public int health = 10;
|
||||||
public int moveSpeed = 1;
|
public int moveSpeed = 1;
|
||||||
}
|
|
||||||
public class WeaponAttributesDef : Define
|
|
||||||
{
|
|
||||||
public int attack = 1;
|
|
||||||
public int defense = 0;
|
|
||||||
public int attackSpeed = 2;
|
|
||||||
public int attackRange = 3;
|
|
||||||
public int attackTargetCount = 1;
|
|
||||||
}
|
|
||||||
public class MonsterAttributesDef : Define
|
|
||||||
{
|
|
||||||
public int health = 10;
|
|
||||||
public int moveSpeed = 1;
|
|
||||||
public int attack = 1;
|
|
||||||
public int defense = 0;
|
|
||||||
public int attackSpeed = 2;
|
|
||||||
public int attackRange = 3;
|
|
||||||
public int attackTargetCount = 1;
|
|
||||||
}
|
|
||||||
public class BuildingAttributesDef : Define
|
|
||||||
{
|
|
||||||
public int health = 10;
|
|
||||||
public int attack = 1;
|
public int attack = 1;
|
||||||
public int defense = 0;
|
public int defense = 0;
|
||||||
public int attackSpeed = 2;
|
public int attackSpeed = 2;
|
||||||
|
@ -22,54 +22,13 @@ namespace Data
|
|||||||
Animation
|
Animation
|
||||||
}
|
}
|
||||||
|
|
||||||
public class CharacterDef : Define
|
public class CharacterDef : PawnDef
|
||||||
{
|
{
|
||||||
public CharacterAttributesDef attributes;
|
|
||||||
public string texturePath = null;
|
|
||||||
public DrawingOrderDef
|
|
||||||
drawingOrder_down,
|
|
||||||
drawingOrder_up,
|
|
||||||
drawingOrder_left,
|
|
||||||
drawingOrder_right;
|
|
||||||
|
|
||||||
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
|
|
||||||
{
|
|
||||||
// 定义一个临时变量用于存储结果
|
|
||||||
DrawingOrderDef result = null;
|
|
||||||
|
|
||||||
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
|
|
||||||
switch (orientation)
|
|
||||||
{
|
|
||||||
case Orientation.Down:
|
|
||||||
result = drawingOrder_down;
|
|
||||||
break;
|
|
||||||
case Orientation.Up:
|
|
||||||
result = drawingOrder_up;
|
|
||||||
break;
|
|
||||||
case Orientation.Left:
|
|
||||||
result = drawingOrder_left;
|
|
||||||
break;
|
|
||||||
case Orientation.Right:
|
|
||||||
result = drawingOrder_right;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentException("Invalid orientation value.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
|
|
||||||
if (result == null) result = drawingOrder_down;
|
|
||||||
|
|
||||||
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
|
|
||||||
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class DrawingOrderDef : Define
|
public class DrawingOrderDef : Define
|
||||||
{
|
{
|
||||||
public List<DrawNodeDef> drawNodes = new();
|
public List<DrawNodeDef> drawNodes = new();
|
||||||
|
|
||||||
public override bool Init(XElement xmlDef)
|
public override bool Init(XElement xmlDef)
|
||||||
{
|
{
|
||||||
base.Init(xmlDef);
|
base.Init(xmlDef);
|
||||||
|
8
Client/Assets/Scripts/Data/ItemDefine.cs
Normal file
8
Client/Assets/Scripts/Data/ItemDefine.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
namespace Data
|
||||||
|
{
|
||||||
|
public class ItemDefine:Define
|
||||||
|
{
|
||||||
|
public ImageDef texture;
|
||||||
|
public AttributesDef attributes;
|
||||||
|
}
|
||||||
|
}
|
3
Client/Assets/Scripts/Data/ItemDefine.cs.meta
Normal file
3
Client/Assets/Scripts/Data/ItemDefine.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4d338c5c7b24cd5a496acb98ebf5e3c
|
||||||
|
timeCreated: 1752760211
|
51
Client/Assets/Scripts/Data/PawnDefine.cs
Normal file
51
Client/Assets/Scripts/Data/PawnDefine.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Data
|
||||||
|
{
|
||||||
|
public class PawnDef : Define
|
||||||
|
{
|
||||||
|
public string aiController;
|
||||||
|
public string texturePath = null;
|
||||||
|
public DrawingOrderDef
|
||||||
|
drawingOrder_down,
|
||||||
|
drawingOrder_up,
|
||||||
|
drawingOrder_left,
|
||||||
|
drawingOrder_right;
|
||||||
|
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
|
||||||
|
{
|
||||||
|
// 定义一个临时变量用于存储结果
|
||||||
|
DrawingOrderDef result = null;
|
||||||
|
|
||||||
|
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
|
||||||
|
switch (orientation)
|
||||||
|
{
|
||||||
|
case Orientation.Down:
|
||||||
|
result = drawingOrder_down;
|
||||||
|
break;
|
||||||
|
case Orientation.Up:
|
||||||
|
result = drawingOrder_up;
|
||||||
|
break;
|
||||||
|
case Orientation.Left:
|
||||||
|
result = drawingOrder_left;
|
||||||
|
break;
|
||||||
|
case Orientation.Right:
|
||||||
|
result = drawingOrder_right;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentException("Invalid orientation value.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
|
||||||
|
if (result == null) result = drawingOrder_down;
|
||||||
|
|
||||||
|
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
|
||||||
|
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class MonsterDef:PawnDef
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
3
Client/Assets/Scripts/Data/PawnDefine.cs.meta
Normal file
3
Client/Assets/Scripts/Data/PawnDefine.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a89bc126c0a466799f6ccb963267419
|
||||||
|
timeCreated: 1752751832
|
@ -1,8 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using Data;
|
using Data;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Utils;
|
using Utils;
|
||||||
@ -11,10 +13,11 @@ namespace Managers
|
|||||||
{
|
{
|
||||||
public class DefineManager : Singleton<DefineManager>
|
public class DefineManager : Singleton<DefineManager>
|
||||||
{
|
{
|
||||||
private static readonly string[] dataSetFilePath = { "Data", "Mod" };
|
private static readonly string[] dataSetFilePath = { "Data", "Mods" };
|
||||||
|
|
||||||
public Dictionary<string, Dictionary<string, Define>> defines = new();
|
public Dictionary<string, Dictionary<string, Define>> defines = new();
|
||||||
public Dictionary<string, DefinePack> packs = new();
|
public Dictionary<string, DefinePack> packs = new();
|
||||||
|
public Dictionary<string, List<Define>> anonymousDefines = new();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化定义管理器,加载所有定义包并构建定义字典。
|
/// 初始化定义管理器,加载所有定义包并构建定义字典。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -26,16 +29,65 @@ namespace Managers
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
|
if (packs.Count > 0)
|
||||||
|
return;
|
||||||
|
// 单线程
|
||||||
var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
|
var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
|
||||||
foreach (var folder in packFolder)
|
foreach (var folder in packFolder)
|
||||||
{
|
{
|
||||||
var pack = new DefinePack();
|
var pack = new DefinePack();
|
||||||
if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
|
if (pack.LoadPack(folder))
|
||||||
|
{
|
||||||
|
packs.Add(pack.packID, pack);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Dictionary<Type, FieldInfo[]> fieldCache = new();
|
Dictionary<Type, FieldInfo[]> fieldCache = new();
|
||||||
//不优化到循环里面是因为要先建立索引再链接
|
|
||||||
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
|
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
|
||||||
|
HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
|
||||||
|
|
||||||
|
void ProcessDefine(Define def, Define parentDef, FieldInfo parentField)
|
||||||
|
{
|
||||||
|
if (def == null || def.isReferene || processedDefines.Contains(def))
|
||||||
|
return;
|
||||||
|
|
||||||
|
processedDefines.Add(def);
|
||||||
|
|
||||||
|
// 如果字段信息已经缓存,则直接使用缓存
|
||||||
|
if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
|
||||||
|
{
|
||||||
|
// 获取所有字段类型为 Define 或其派生类型的字段
|
||||||
|
defineFields = def.GetType()
|
||||||
|
.GetFields(BindingFlags.Public | BindingFlags.Instance)
|
||||||
|
.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
|
||||||
|
.ToArray();
|
||||||
|
// 缓存字段信息
|
||||||
|
fieldCache[def.GetType()] = defineFields;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var defineField in defineFields)
|
||||||
|
{
|
||||||
|
var defRef = (Define)defineField.GetValue(def);
|
||||||
|
if (defRef == null)
|
||||||
|
continue;
|
||||||
|
if (defRef.isReferene)
|
||||||
|
{
|
||||||
|
defineCache.Add(new Tuple<Define, FieldInfo, Define>(parentDef, parentField, defRef));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(defRef.defName))
|
||||||
|
{
|
||||||
|
var typeName = defRef.GetType().Name;
|
||||||
|
if (!anonymousDefines.ContainsKey(typeName))
|
||||||
|
anonymousDefines.Add(typeName, new List<Define>());
|
||||||
|
anonymousDefines[typeName].Add(defRef);
|
||||||
|
}
|
||||||
|
ProcessDefine(defRef, def, defineField);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var pack in packs)
|
foreach (var pack in packs)
|
||||||
{
|
{
|
||||||
@ -51,34 +103,23 @@ namespace Managers
|
|||||||
{
|
{
|
||||||
defines[typeName][def.defName] = def;
|
defines[typeName][def.defName] = def;
|
||||||
|
|
||||||
// 如果字段信息已经缓存,则直接使用缓存
|
// 处理顶层 Define
|
||||||
if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
|
ProcessDefine(def, null, null);
|
||||||
{
|
|
||||||
// 获取所有字段类型为 Define 或其派生类型的字段
|
|
||||||
defineFields = def.GetType()
|
|
||||||
.GetFields(BindingFlags.Public | BindingFlags.Instance)
|
|
||||||
.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
|
|
||||||
.ToArray();
|
|
||||||
// 缓存字段信息
|
|
||||||
fieldCache[def.GetType()] = defineFields;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var defineField in defineFields)
|
|
||||||
{
|
|
||||||
var defRef=(Define)defineField.GetValue(def);
|
|
||||||
if (defRef==null || !defRef.isReferene)
|
|
||||||
continue;
|
|
||||||
defineCache.Add(new(def, defineField, defRef));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var defRef in defineCache)
|
foreach (var defRef in defineCache)
|
||||||
{
|
{
|
||||||
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
|
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reload()
|
||||||
|
{
|
||||||
|
defines.Clear();
|
||||||
|
packs.Clear();
|
||||||
|
anonymousDefines.Clear();
|
||||||
|
Init();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查找指定定义类型的定义名对应的 Define 对象。
|
/// 查找指定定义类型的定义名对应的 Define 对象。
|
||||||
@ -126,41 +167,16 @@ namespace Managers
|
|||||||
{
|
{
|
||||||
defineList.AddRange(define.Values);
|
defineList.AddRange(define.Values);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var anonymousDefine in anonymousDefines)
|
||||||
|
{
|
||||||
|
defineList.AddRange(anonymousDefine.Value);
|
||||||
|
}
|
||||||
return defineList.ToArray();
|
return defineList.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查询 Define 对象。
|
/// 查询指定类型下的所有 Define 对象。(包括匿名定义)
|
||||||
/// </summary>
|
|
||||||
/// <param name="defineType">定义类型(外层字典的键)。</param>
|
|
||||||
/// <param name="defineName">定义名(内层字典的键)。</param>
|
|
||||||
/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
|
|
||||||
public Define QueryDefine(string defineType, string defineName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(defineType))
|
|
||||||
{
|
|
||||||
Debug.LogError("查询失败:定义类型参数不能为空!");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(defineName))
|
|
||||||
{
|
|
||||||
Debug.LogError("查询失败:定义名参数不能为空!");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
if (!defines.TryGetValue(defineType, out var typeDefinitions))
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return targetDefine;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// 查询指定类型下的所有 Define 对象。
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="defineType">定义类型(外层字典的键)。</param>
|
/// <param name="defineType">定义类型(外层字典的键)。</param>
|
||||||
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
|
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
|
||||||
@ -172,39 +188,49 @@ namespace Managers
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!defines.TryGetValue(defineType, out var typeDefinitions))
|
List<Define> result = new List<Define>();
|
||||||
|
|
||||||
|
// 从命名定义中查询
|
||||||
|
if (defines.TryGetValue(defineType, out var namedDefinitions))
|
||||||
|
{
|
||||||
|
result.AddRange(namedDefinitions.Values);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 从匿名定义中查询
|
||||||
|
if (anonymousDefines.TryGetValue(defineType, out var anonymousDefinitionList))
|
||||||
|
{
|
||||||
|
result.AddRange(anonymousDefinitionList);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果结果为空,则返回 null
|
||||||
|
if (result.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
|
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return typeDefinitions.Values.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。
|
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。(包括匿名定义)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">目标类型。</typeparam>
|
/// <typeparam name="T">目标类型。</typeparam>
|
||||||
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
|
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
|
||||||
public T[] QueryDefinesByType<T>()
|
public T[] QueryDefinesByType<T>()
|
||||||
{
|
{
|
||||||
var defineType = typeof(T).Name;
|
var defineType = typeof(T).Name;
|
||||||
if (string.IsNullOrEmpty(defineType))
|
|
||||||
{
|
|
||||||
Debug.LogError("查询失败:定义类型参数不能为空!");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!defines.TryGetValue(defineType, out var typeDefinitions))
|
List<Define> allDefines = QueryDefinesByType(defineType)?.ToList();
|
||||||
|
if (allDefines == null || allDefines.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// 获取所有值并尝试转换为目标类型
|
// 尝试将所有 Define 对象转换为目标类型 T
|
||||||
var result = new List<T>();
|
var result = new List<T>();
|
||||||
foreach (var item in typeDefinitions.Values)
|
foreach (var item in allDefines)
|
||||||
{
|
{
|
||||||
if (item is T converted)
|
if (item is T converted)
|
||||||
{
|
{
|
||||||
@ -216,6 +242,79 @@ namespace Managers
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查询指定类型下的所有 Define 对象(仅包含命名定义,不包括匿名定义)。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="defineType">定义类型(外层字典的键)。</param>
|
||||||
|
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
|
||||||
|
public Define[] QueryNamedDefinesByType(string defineType)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(defineType))
|
||||||
|
{
|
||||||
|
Debug.LogError("查询失败:定义类型参数不能为空!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Define> result = new List<Define>();
|
||||||
|
|
||||||
|
// 仅从命名定义中查询
|
||||||
|
if (defines.TryGetValue(defineType, out var namedDefinitions))
|
||||||
|
{
|
||||||
|
result.AddRange(namedDefinitions.Values);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果结果为空,则返回 null
|
||||||
|
if (result.Count == 0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}' 的命名定义");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型(仅包含命名定义,不包括匿名定义)。
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">目标类型。</typeparam>
|
||||||
|
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
|
||||||
|
public T[] QueryNamedDefinesByType<T>()
|
||||||
|
{
|
||||||
|
var defineType = typeof(T).Name;
|
||||||
|
|
||||||
|
List<Define> allDefines = QueryNamedDefinesByType(defineType)?.ToList();
|
||||||
|
if (allDefines == null || allDefines.Count == 0)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 尝试将所有 Define 对象转换为目标类型 T
|
||||||
|
var result = new List<T>();
|
||||||
|
foreach (var item in allDefines)
|
||||||
|
{
|
||||||
|
if (item is T converted)
|
||||||
|
{
|
||||||
|
result.Add(converted);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
|
@ -61,7 +61,7 @@ namespace Managers
|
|||||||
// 创建Sprite
|
// 创建Sprite
|
||||||
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||||
|
|
||||||
var index = row * cols + col;
|
var index = (rows - row - 1) * cols + col;
|
||||||
sprites[name + $"_{index}"] = sprite;
|
sprites[name + $"_{index}"] = sprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,27 +16,93 @@ namespace Map
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
TileManager.Instance.Init();
|
TileManager.Instance.Init();
|
||||||
|
var mapSize = 10;
|
||||||
|
float noiseScale = 0.1f;
|
||||||
|
|
||||||
|
for (int x = 0; x < mapSize; x++)
|
||||||
|
{
|
||||||
|
List<int> col = new();
|
||||||
|
for (int y = 0; y < mapSize; y++)
|
||||||
|
{
|
||||||
|
// 计算柏林噪声值
|
||||||
|
float noiseValue = Mathf.PerlinNoise(x * noiseScale, y * noiseScale);
|
||||||
|
if (noiseValue < 0.5f) // 小于 0.5 表示 Dirt
|
||||||
|
{
|
||||||
|
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Dirt"));
|
||||||
|
}
|
||||||
|
else // 大于等于 0.5 表示 Grass
|
||||||
|
{
|
||||||
|
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Grass"));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
mapData.Add(col);
|
||||||
|
UpdateTexture();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateTexture()
|
public void UpdateTexture()
|
||||||
{
|
{
|
||||||
|
for (int i = 0; i < mapData.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < mapData[i].Count; j++)
|
||||||
|
{
|
||||||
|
UpdateTexture(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetTile(int x, int y)
|
||||||
|
{
|
||||||
|
if (x < 0 || x >= mapData.Count)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var col = mapData[x];
|
||||||
|
if (y < 0 || y >= mapData.Count)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return col[y];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTile(int x, int y, string tileName)
|
public void SetTile(int x, int y, string tileName)
|
||||||
{
|
{
|
||||||
|
SetTile(x,y,TileManager.Instance.tileID.GetValueOrDefault(tileName));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTile(int x, int y, int id)
|
public void SetTile(int x, int y, int id)
|
||||||
{
|
{
|
||||||
|
mapData[x][y] = id;
|
||||||
|
UpdateTexture(x, y);
|
||||||
|
UpdateTexture(x, y-1);
|
||||||
|
UpdateTexture(x-1, y);
|
||||||
|
UpdateTexture(x-1, y-1);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 更新对应坐标的贴图
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public void UpdateTexture(int x, int y)
|
||||||
|
{
|
||||||
|
var lt = GetTile(x, y + 1);
|
||||||
|
var rt = GetTile(x + 1, y + 1);
|
||||||
|
var lb = GetTile(x, y);
|
||||||
|
var rb = GetTile(x + 1, y);
|
||||||
|
if (TileManager.Instance.tileToTileBaseMapping.ContainsKey((lt, rt, lb, rb)))
|
||||||
|
{
|
||||||
|
textureLevel.SetTile(new(x,y),TileManager.Instance.tileToTileBaseMapping[(lt, rt, lb, rb)]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TileManager:Utils.Singleton<TileManager>
|
public class TileManager:Utils.Singleton<TileManager>
|
||||||
{
|
{
|
||||||
|
public Dictionary<string,TileBase> tileBaseMapping = new();
|
||||||
public Dictionary<(int, int, int, int), TileBase> tileToTileBaseMapping = new();
|
public Dictionary<(int, int, int, int), TileBase> tileToTileBaseMapping = new();
|
||||||
public Dictionary<string, int> tileID = new();
|
public Dictionary<string, int> tileID = new();
|
||||||
public void Init()
|
public void Init()
|
||||||
@ -46,7 +112,7 @@ namespace Map
|
|||||||
Managers.PackagesImageManager.Instance.Init();
|
Managers.PackagesImageManager.Instance.Init();
|
||||||
var imagePack = Managers.PackagesImageManager.Instance;
|
var imagePack = Managers.PackagesImageManager.Instance;
|
||||||
var tileType = Managers.DefineManager.Instance.QueryDefinesByType<TileDef>();
|
var tileType = Managers.DefineManager.Instance.QueryDefinesByType<TileDef>();
|
||||||
for (var i = 1; i < tileType.Length; i++)
|
for (var i = 0; i < tileType.Length; i++)
|
||||||
{
|
{
|
||||||
tileID.Add(tileType[i].name, i);
|
tileID.Add(tileType[i].name, i);
|
||||||
}
|
}
|
||||||
@ -57,7 +123,7 @@ namespace Map
|
|||||||
foreach (var keyVal in mappingTableDef.tileDict)
|
foreach (var keyVal in mappingTableDef.tileDict)
|
||||||
{
|
{
|
||||||
var key = keyVal.Key;
|
var key = keyVal.Key;
|
||||||
var val=keyVal.Value;
|
var val = keyVal.Value;
|
||||||
var parts = key.Split('_');
|
var parts = key.Split('_');
|
||||||
if (parts.Length != 4)
|
if (parts.Length != 4)
|
||||||
{
|
{
|
||||||
@ -67,14 +133,15 @@ namespace Map
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!(tileID.TryGetValue(parts[0], out var k1) &&
|
if (!(tileID.TryGetValue(parts[0], out var k1) &&
|
||||||
tileID.TryGetValue(parts[1], out var k2) &&
|
tileID.TryGetValue(parts[1], out var k2) &&
|
||||||
tileID.TryGetValue(parts[2], out var k3) &&
|
tileID.TryGetValue(parts[2], out var k3) &&
|
||||||
tileID.TryGetValue(parts[3], out var k4)))
|
tileID.TryGetValue(parts[3], out var k4)))
|
||||||
{
|
{
|
||||||
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
||||||
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}中存在未定义的瓦片名称");
|
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}中存在未定义的瓦片名称");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
var sprite = imagePack.GetSprite(val);
|
var sprite = imagePack.GetSprite(val);
|
||||||
if (sprite == null)
|
if (sprite == null)
|
||||||
{
|
{
|
||||||
@ -82,14 +149,17 @@ namespace Map
|
|||||||
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{val}中存在未定义的图片名称");
|
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{val}中存在未定义的图片名称");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tileToTileBaseMapping.ContainsKey((k1, k2, k3, k4)))
|
if (tileToTileBaseMapping.ContainsKey((k1, k2, k3, k4)))
|
||||||
{
|
{
|
||||||
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
||||||
Debug.LogWarning($"来自{packName}定义的TileMappingTableDef键值{(k1, k2, k3, k4)}存在重复索引,将忽略重复项");
|
Debug.LogWarning($"来自{packName}定义的TileMappingTableDef键值{(k1, k2, k3, k4)}存在重复索引,将忽略重复项");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
var tile = LoadTile(sprite);
|
var tile = LoadTile(sprite);
|
||||||
tileToTileBaseMapping.Add((k1, k2, k3, k4), tile);
|
tileToTileBaseMapping[(k1, k2, k3, k4)] = tile;
|
||||||
|
tileBaseMapping[val] = tile;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
3
Client/Assets/Scripts/Prefab.meta
Normal file
3
Client/Assets/Scripts/Prefab.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 765878e48a7349a98e57309179eebe4d
|
||||||
|
timeCreated: 1752918159
|
26
Client/Assets/Scripts/Prefab/ButtonPrefab.cs
Normal file
26
Client/Assets/Scripts/Prefab/ButtonPrefab.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Prefab
|
||||||
|
{
|
||||||
|
public class ButtonPrefab:MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button button;
|
||||||
|
public TMP_Text text;
|
||||||
|
|
||||||
|
public string Label
|
||||||
|
{
|
||||||
|
get{return text.text;}
|
||||||
|
set{text.text = value;}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddListener(UnityAction callback)
|
||||||
|
{
|
||||||
|
button.onClick.AddListener(callback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
3
Client/Assets/Scripts/Prefab/ButtonPrefab.cs.meta
Normal file
3
Client/Assets/Scripts/Prefab/ButtonPrefab.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 229699c7a1dc4caa84d46e6cfba6a8d8
|
||||||
|
timeCreated: 1752918181
|
17
Client/Assets/Scripts/Prefab/TextPrefab.cs
Normal file
17
Client/Assets/Scripts/Prefab/TextPrefab.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Prefab
|
||||||
|
{
|
||||||
|
public class TextPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TMP_Text text;
|
||||||
|
|
||||||
|
public string Label
|
||||||
|
{
|
||||||
|
get{return text.text;}
|
||||||
|
set{text.text = value;}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
3
Client/Assets/Scripts/Prefab/TextPrefab.cs.meta
Normal file
3
Client/Assets/Scripts/Prefab/TextPrefab.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 13c16a6a94284487838eb5c60f53ed0d
|
||||||
|
timeCreated: 1752918417
|
@ -6,6 +6,8 @@ public class Program : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
UnityLogger.Init();
|
UnityLogger.Init();
|
||||||
|
Managers.DefineManager.Instance.Init();
|
||||||
|
Base.UIInputControl.Instance.isGlobal = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
8
Client/Assets/Scripts/UI.meta
Normal file
8
Client/Assets/Scripts/UI.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6303ff87d5e946649be1abf4e7feb895
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
80
Client/Assets/Scripts/UI/DevMenuUI.cs
Normal file
80
Client/Assets/Scripts/UI/DevMenuUI.cs
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class DevMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject menuContent;
|
||||||
|
|
||||||
|
public Prefab.TextPrefab textTemplate;
|
||||||
|
public Prefab.ButtonPrefab buttonTemplate;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
Managers.DefineManager.Instance.Init();
|
||||||
|
InitEvent();
|
||||||
|
InitCharacter();
|
||||||
|
}
|
||||||
|
void InitEvent()
|
||||||
|
{
|
||||||
|
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
||||||
|
title.Label = "事件菜单";
|
||||||
|
// for (int i = 0; i < 30; i++)
|
||||||
|
// {
|
||||||
|
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
|
||||||
|
// button.text.text = i.ToString();
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
void InitCharacter()
|
||||||
|
{
|
||||||
|
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
||||||
|
title.Label = "点击切换人物";
|
||||||
|
|
||||||
|
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
|
||||||
|
foreach (var def in defList)
|
||||||
|
{
|
||||||
|
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
|
||||||
|
button.Label = def.label;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 通用的实例化函数,返回实例化的预制件脚本组件。
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">预制件脚本的类型</typeparam>
|
||||||
|
/// <param name="prefab">要实例化的预制件</param>
|
||||||
|
/// <param name="parent">实例化对象的父对象</param>
|
||||||
|
/// <returns>实例化的预制件脚本组件</returns>
|
||||||
|
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
|
||||||
|
{
|
||||||
|
if (prefab == null || parent == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Prefab or parent is null!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 实例化预制件
|
||||||
|
GameObject instance = Instantiate(prefab.gameObject, parent);
|
||||||
|
|
||||||
|
// 获取实例化对象的脚本组件
|
||||||
|
T instantiatedComponent = instance.GetComponent<T>();
|
||||||
|
|
||||||
|
if (instantiatedComponent == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to get component of type {typeof(T).Name} from the instantiated prefab!");
|
||||||
|
}
|
||||||
|
|
||||||
|
return instantiatedComponent;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
2
Client/Assets/Scripts/UI/DevMenuUI.cs.meta
Normal file
2
Client/Assets/Scripts/UI/DevMenuUI.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c83e72721411938449d92dd48c76480d
|
298
Client/Assets/TextMesh Pro/Fonts/SIMHEI SDF.asset
Normal file
298
Client/Assets/TextMesh Pro/Fonts/SIMHEI SDF.asset
Normal file
@ -0,0 +1,298 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!28 &-3262979608627819109
|
||||||
|
Texture2D:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: SIMHEI Atlas
|
||||||
|
m_ImageContentsHash:
|
||||||
|
serializedVersion: 2
|
||||||
|
Hash: 00000000000000000000000000000000
|
||||||
|
m_IsAlphaChannelOptional: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Width: 1
|
||||||
|
m_Height: 1
|
||||||
|
m_CompleteImageSize: 1
|
||||||
|
m_MipsStripped: 0
|
||||||
|
m_TextureFormat: 1
|
||||||
|
m_MipCount: 1
|
||||||
|
m_IsReadable: 1
|
||||||
|
m_IsPreProcessed: 0
|
||||||
|
m_IgnoreMipmapLimit: 1
|
||||||
|
m_MipmapLimitGroupName:
|
||||||
|
m_StreamingMipmaps: 0
|
||||||
|
m_StreamingMipmapsPriority: 0
|
||||||
|
m_VTOnly: 0
|
||||||
|
m_AlphaIsTransparency: 0
|
||||||
|
m_ImageCount: 1
|
||||||
|
m_TextureDimension: 2
|
||||||
|
m_TextureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_FilterMode: 1
|
||||||
|
m_Aniso: 1
|
||||||
|
m_MipBias: 0
|
||||||
|
m_WrapU: 0
|
||||||
|
m_WrapV: 0
|
||||||
|
m_WrapW: 0
|
||||||
|
m_LightmapFormat: 0
|
||||||
|
m_ColorSpace: 1
|
||||||
|
m_PlatformBlob:
|
||||||
|
image data: 1
|
||||||
|
_typelessdata: 00
|
||||||
|
m_StreamData:
|
||||||
|
serializedVersion: 2
|
||||||
|
offset: 0
|
||||||
|
size: 0
|
||||||
|
path:
|
||||||
|
--- !u!21 &-1361428157011412921
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: SIMHEI Atlas Material
|
||||||
|
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Cube:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _FaceTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: -3262979608627819109}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OutlineTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Ambient: 0.5
|
||||||
|
- _Bevel: 0.5
|
||||||
|
- _BevelClamp: 0
|
||||||
|
- _BevelOffset: 0
|
||||||
|
- _BevelRoundness: 0
|
||||||
|
- _BevelWidth: 0
|
||||||
|
- _BumpFace: 0
|
||||||
|
- _BumpOutline: 0
|
||||||
|
- _ColorMask: 15
|
||||||
|
- _CullMode: 0
|
||||||
|
- _Diffuse: 0.5
|
||||||
|
- _FaceDilate: 0
|
||||||
|
- _FaceUVSpeedX: 0
|
||||||
|
- _FaceUVSpeedY: 0
|
||||||
|
- _GlowInner: 0.05
|
||||||
|
- _GlowOffset: 0
|
||||||
|
- _GlowOuter: 0.05
|
||||||
|
- _GlowPower: 0.75
|
||||||
|
- _GradientScale: 10
|
||||||
|
- _LightAngle: 3.1416
|
||||||
|
- _MaskSoftnessX: 0
|
||||||
|
- _MaskSoftnessY: 0
|
||||||
|
- _OutlineSoftness: 0
|
||||||
|
- _OutlineUVSpeedX: 0
|
||||||
|
- _OutlineUVSpeedY: 0
|
||||||
|
- _OutlineWidth: 0
|
||||||
|
- _PerspectiveFilter: 0.875
|
||||||
|
- _Reflectivity: 10
|
||||||
|
- _ScaleRatioA: 0.9
|
||||||
|
- _ScaleRatioB: 0.73125
|
||||||
|
- _ScaleRatioC: 0.73125
|
||||||
|
- _ScaleX: 1
|
||||||
|
- _ScaleY: 1
|
||||||
|
- _ShaderFlags: 0
|
||||||
|
- _Sharpness: 0
|
||||||
|
- _SpecularPower: 2
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _TextureHeight: 1024
|
||||||
|
- _TextureWidth: 1024
|
||||||
|
- _UnderlayDilate: 0
|
||||||
|
- _UnderlayOffsetX: 0
|
||||||
|
- _UnderlayOffsetY: 0
|
||||||
|
- _UnderlaySoftness: 0
|
||||||
|
- _VertexOffsetX: 0
|
||||||
|
- _VertexOffsetY: 0
|
||||||
|
- _WeightBold: 0.75
|
||||||
|
- _WeightNormal: 0
|
||||||
|
m_Colors:
|
||||||
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||||
|
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||||
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||||
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
|
||||||
|
m_Name: SIMHEI SDF
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Version: 1.1.0
|
||||||
|
m_FaceInfo:
|
||||||
|
m_FaceIndex: 0
|
||||||
|
m_FamilyName: SimHei
|
||||||
|
m_StyleName: Regular
|
||||||
|
m_PointSize: 90
|
||||||
|
m_Scale: 1
|
||||||
|
m_UnitsPerEM: 256
|
||||||
|
m_LineHeight: 102.65625
|
||||||
|
m_AscentLine: 77.34375
|
||||||
|
m_CapLine: 62
|
||||||
|
m_MeanLine: 42
|
||||||
|
m_Baseline: 0
|
||||||
|
m_DescentLine: -12.65625
|
||||||
|
m_SuperscriptOffset: 77.34375
|
||||||
|
m_SuperscriptSize: 0.5
|
||||||
|
m_SubscriptOffset: -12.65625
|
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m_Height: 0
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m_CompleteImageSize: 1
|
||||||
m_CompleteImageSize: 0
|
m_MipsStripped: 0
|
||||||
m_TextureFormat: 1
|
m_TextureFormat: 1
|
||||||
m_MipCount: 1
|
m_MipCount: 1
|
||||||
m_IsReadable: 1
|
m_IsReadable: 1
|
||||||
|
m_IsPreProcessed: 0
|
||||||
|
m_IgnoreMipmapLimit: 0
|
||||||
|
m_MipmapLimitGroupName:
|
||||||
m_StreamingMipmaps: 0
|
m_StreamingMipmaps: 0
|
||||||
m_StreamingMipmapsPriority: 0
|
m_StreamingMipmapsPriority: 0
|
||||||
|
m_VTOnly: 0
|
||||||
m_AlphaIsTransparency: 0
|
m_AlphaIsTransparency: 0
|
||||||
m_ImageCount: 1
|
m_ImageCount: 1
|
||||||
m_TextureDimension: 2
|
m_TextureDimension: 2
|
||||||
@ -340,9 +354,11 @@ Texture2D:
|
|||||||
m_WrapW: 0
|
m_WrapW: 0
|
||||||
m_LightmapFormat: 0
|
m_LightmapFormat: 0
|
||||||
m_ColorSpace: 0
|
m_ColorSpace: 0
|
||||||
image data: 0
|
m_PlatformBlob:
|
||||||
_typelessdata:
|
image data: 1
|
||||||
|
_typelessdata: 00
|
||||||
m_StreamData:
|
m_StreamData:
|
||||||
|
serializedVersion: 2
|
||||||
offset: 0
|
offset: 0
|
||||||
size: 0
|
size: 0
|
||||||
path:
|
path:
|
||||||
|
57
Client/Data/Core/Define/Item/Weapon.xml
Normal file
57
Client/Data/Core/Define/Item/Weapon.xml
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Define>
|
||||||
|
<AttributesDef>
|
||||||
|
<defName>TestGun</defName>
|
||||||
|
<attack>10</attack>
|
||||||
|
<defense>3</defense>
|
||||||
|
<attackSpeed>3</attackSpeed>
|
||||||
|
<attackRange>10</attackRange>
|
||||||
|
<attackTargetCount>1</attackTargetCount>
|
||||||
|
</AttributesDef>
|
||||||
|
|
||||||
|
<WeaponDef>
|
||||||
|
<defName>TestGun</defName>
|
||||||
|
<label>测试枪</label>
|
||||||
|
<description>一把测试用的枪</description>
|
||||||
|
<attributes>TestGun</attributes>
|
||||||
|
<texture>TestGun</texture>
|
||||||
|
<itemTexture>TestGunItem</itemTexture>
|
||||||
|
<bullet>yellowBullet</bullet>
|
||||||
|
</WeaponDef>
|
||||||
|
|
||||||
|
<BulletDef>
|
||||||
|
<defName>yellowBullet</defName>
|
||||||
|
<moveSpeed>10</moveSpeed>
|
||||||
|
<texture>
|
||||||
|
<path>Resources\Item\YellowBullet.png</path>
|
||||||
|
</texture>
|
||||||
|
</BulletDef>
|
||||||
|
|
||||||
|
<ImageDef>
|
||||||
|
<defName>TestGunItem</defName>
|
||||||
|
<path>Resources\Item\TestGun.png</path>
|
||||||
|
</ImageDef>
|
||||||
|
|
||||||
|
<ImageDef>
|
||||||
|
<defName>TestGun</defName>
|
||||||
|
<path>Resources\Item\TestGunUse.png</path>
|
||||||
|
</ImageDef>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<AttributesDef>
|
||||||
|
<defName>Claw</defName>
|
||||||
|
<attack>3</attack>
|
||||||
|
<defense>1</defense>
|
||||||
|
<attackSpeed>1</attackSpeed>
|
||||||
|
<attackRange>1</attackRange>
|
||||||
|
<attackTargetCount>1</attackTargetCount>
|
||||||
|
</AttributesDef>
|
||||||
|
|
||||||
|
<WeaponDef>
|
||||||
|
<defName>Claw</defName>
|
||||||
|
<label>爪子</label>
|
||||||
|
<description>爪子</description>
|
||||||
|
<attributes>Claw</attributes>
|
||||||
|
</WeaponDef>
|
||||||
|
</Define>
|
@ -28,17 +28,17 @@
|
|||||||
<!-- 0 + (2 * 4) = 8 -->
|
<!-- 0 + (2 * 4) = 8 -->
|
||||||
<Grass_Dirt_Dirt_Dirt value="GrassDirt_15"/>
|
<Grass_Dirt_Dirt_Dirt value="GrassDirt_15"/>
|
||||||
<!-- 3 + (3 * 4) = 15 -->
|
<!-- 3 + (3 * 4) = 15 -->
|
||||||
<Dirt_Grass_Dirt_Grass value="GrassDirt_4"/>
|
<Dirt_Grass_Dirt_Grass value="GrassDirt_1"/>
|
||||||
<!-- 1 + (0 * 4) = 1 -->
|
<!-- 1 + (0 * 4) = 1 -->
|
||||||
<Grass_Dirt_Grass_Dirt value="GrassDirt_11"/>
|
<Grass_Dirt_Grass_Dirt value="GrassDirt_11"/>
|
||||||
<!-- 3 + (2 * 4) = 11 -->
|
<!-- 3 + (2 * 4) = 11 -->
|
||||||
<Dirt_Dirt_Grass_Grass value="GrassDirt_12"/>
|
<Dirt_Dirt_Grass_Grass value="GrassDirt_3"/>
|
||||||
<!-- 3 + (0 * 4) = 3 -->
|
<!-- 3 + (0 * 4) = 3 -->
|
||||||
<Grass_Grass_Dirt_Dirt value="GrassDirt_9"/>
|
<Grass_Grass_Dirt_Dirt value="GrassDirt_9"/>
|
||||||
<!-- 1 + (2 * 4) = 9 -->
|
<!-- 1 + (2 * 4) = 9 -->
|
||||||
<Dirt_Grass_Grass_Grass value="GrassDirt_5"/>
|
<Dirt_Grass_Grass_Grass value="GrassDirt_5"/>
|
||||||
<!-- 1 + (1 * 4) = 5 -->
|
<!-- 1 + (1 * 4) = 5 -->
|
||||||
<Grass_Dirt_Grass_Grass value="GrassDirt_8"/>
|
<Grass_Dirt_Grass_Grass value="GrassDirt_2"/>
|
||||||
<!-- 2 + (0 * 4) = 2 -->
|
<!-- 2 + (0 * 4) = 2 -->
|
||||||
<Grass_Grass_Dirt_Grass value="GrassDirt_10"/>
|
<Grass_Grass_Dirt_Grass value="GrassDirt_10"/>
|
||||||
<!-- 2 + (2 * 4) = 10 -->
|
<!-- 2 + (2 * 4) = 10 -->
|
||||||
|
17
Client/Data/Core/Define/Pawn/Character.xml
Normal file
17
Client/Data/Core/Define/Pawn/Character.xml
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Define>
|
||||||
|
<AttributesDef>
|
||||||
|
<defName>TestCharacter</defName>
|
||||||
|
<health>100</health>
|
||||||
|
<moveSpeed>2</moveSpeed>
|
||||||
|
</AttributesDef>
|
||||||
|
|
||||||
|
<CharacterDef>
|
||||||
|
<defName>testPawn</defName>
|
||||||
|
<label>测试小人</label>
|
||||||
|
<drawingOrder_down>
|
||||||
|
<DrawNodeDef name="body"/>
|
||||||
|
</drawingOrder_down>
|
||||||
|
</CharacterDef>
|
||||||
|
|
||||||
|
</Define>
|
18
Client/Data/Core/Define/Pawn/Monster.xml
Normal file
18
Client/Data/Core/Define/Pawn/Monster.xml
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Define>
|
||||||
|
<MonsterAttackDef>
|
||||||
|
<defName>tenMonster</defName>
|
||||||
|
<immediate>
|
||||||
|
<count>10</count>
|
||||||
|
</immediate>
|
||||||
|
</MonsterAttackDef>
|
||||||
|
|
||||||
|
<MonsterDef>
|
||||||
|
<defName>cheken</defName>
|
||||||
|
<label>测试鸡</label>
|
||||||
|
<aiController>embrace</aiController>
|
||||||
|
<weapon>Claw</weapon>
|
||||||
|
</MonsterDef>
|
||||||
|
|
||||||
|
|
||||||
|
</Define>
|
@ -1,35 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Define>
|
|
||||||
<CharacterAttributesDef>
|
|
||||||
<defName>CatGirl</defName>
|
|
||||||
<health>100</health>
|
|
||||||
<moveSpeed>2</moveSpeed>
|
|
||||||
</CharacterAttributesDef>
|
|
||||||
|
|
||||||
<CharacterDef>
|
|
||||||
<defName>CatGirl</defName>
|
|
||||||
<label>CatGirl</label>
|
|
||||||
<description>She is a cat girl with agile movements and sharp senses.</description>
|
|
||||||
<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
|
|
||||||
|
|
||||||
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
|
|
||||||
<drawingOrder_left>CatGirl_left</drawingOrder_left>
|
|
||||||
<drawingOrder_right>CatGirl_right</drawingOrder_right>
|
|
||||||
<drawingOrder_up>CatGirl_up</drawingOrder_up>
|
|
||||||
</CharacterDef>
|
|
||||||
|
|
||||||
<DrawingOrderDef>
|
|
||||||
<defName>CatGirl_down</defName>
|
|
||||||
<DrawNodeDef name="body">
|
|
||||||
<DrawNodeDef name="head">
|
|
||||||
<DrawNodeDef name="backHair"/>
|
|
||||||
<DrawNodeDef name="ear" type="animation" FPS="1"/>
|
|
||||||
<DrawNodeDef name="face"/>
|
|
||||||
<DrawNodeDef name="frontHair"/>
|
|
||||||
<DrawNodeDef name="hat"/>
|
|
||||||
</DrawNodeDef>
|
|
||||||
<DrawNodeDef name="clothes"/>
|
|
||||||
</DrawNodeDef>
|
|
||||||
</DrawingOrderDef>
|
|
||||||
|
|
||||||
</Define>
|
|
BIN
Client/Data/Core/Resources/Item/TestGun.png
Normal file
BIN
Client/Data/Core/Resources/Item/TestGun.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 234 B |
BIN
Client/Data/Core/Resources/Item/TestGunUse.png
Normal file
BIN
Client/Data/Core/Resources/Item/TestGunUse.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 280 B |
BIN
Client/Data/Core/Resources/Item/YellowBullet.png
Normal file
BIN
Client/Data/Core/Resources/Item/YellowBullet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 137 B |
Reference in New Issue
Block a user