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description = "The game server." chrono = "0.4" colored = "3" log = "0.4" +# The prost version must match with that of tonic, or the building will fail. +prost = "0.13" tokio = { version = "1", features = ["full"] } +tonic = "0.13" + +[build-dependencies] +tonic-build = "0.13" diff --git a/Server/build.rs b/Server/build.rs new file mode 100644 index 0000000..bd68a7d --- /dev/null +++ b/Server/build.rs @@ -0,0 +1,10 @@ +use std::env; +use std::io; + +fn main() -> io::Result<()> { + unsafe { + env::set_var("PROTOC", "../Tools/ProtoBuf/bin/protoc.exe"); + } + tonic_build::compile_protos("../Tools/ProtoBuf/proto/message.proto")?; + Ok(()) +} diff --git a/Server/src/main.rs b/Server/src/main.rs index 36ffa83..fe978da 100644 --- a/Server/src/main.rs +++ b/Server/src/main.rs @@ -1,5 +1,6 @@ mod command_helper; mod network_service; +mod protocol; mod server_logger; use network_service::NetworkService; diff --git a/Server/src/network_service.rs b/Server/src/network_service.rs index c0265bb..66022b0 100644 --- a/Server/src/network_service.rs +++ b/Server/src/network_service.rs @@ -1,7 +1,6 @@ -mod message_dispatcher; -mod tcp_server; +mod grpc_server; -use tcp_server::TcpServer; +use grpc_server::GrpcServer; pub(crate) struct NetworkService; @@ -9,7 +8,7 @@ impl NetworkService { pub(crate) async fn init() { log::info!("Starting network service..."); - tokio::spawn(async { TcpServer::init().await }); + tokio::spawn(async { GrpcServer::init().await }); log::info!("network service successfully started!"); } diff --git a/Server/src/network_service/grpc_server.rs b/Server/src/network_service/grpc_server.rs new file mode 100644 index 0000000..6a9770b --- /dev/null +++ b/Server/src/network_service/grpc_server.rs @@ -0,0 +1,73 @@ +use std::net::SocketAddr; + +use tonic::transport::Server; +use tonic::{Request, Response, Status}; + +use crate::protocol::game_service_server::{GameService, GameServiceServer}; +use crate::protocol::general_service_server::{GeneralService, GeneralServiceServer}; +use crate::protocol::{ + Empty, LoginRequest, LoginResponse, RequestResult, ServerInfo, SignupRequest, SignupResponse, +}; + +pub(crate) struct GrpcServer; + +impl GrpcServer { + pub(crate) async fn init() { + let addr = SocketAddr::new([127, 0, 0, 1].into(), 12345); + + let general_service = GeneralServiceServer::new(GeneralServiceImpl); + let game_service = GameServiceServer::new(GameServiceImpl); + + Server::builder() + .add_service(general_service) + .add_service(game_service) + .serve(addr) + .await + .unwrap_or_else(|e| log::error!("Failed to build server: {e}")); + } +} + +// Define server implementations + +struct GeneralServiceImpl; +struct GameServiceImpl; + +#[tonic::async_trait] +impl GeneralService for GeneralServiceImpl { + async fn get_server_info( + &self, + _request: Request, + ) -> Result, Status> { + Ok(Response::new(ServerInfo { + lang: "Rust".into(), + ver: "0.1.0".into(), + })) + } +} + +#[tonic::async_trait] +impl GameService for GameServiceImpl { + async fn login( + &self, + request: Request, + ) -> Result, Status> { + log::info!("User {} logged in!", request.get_ref().username); + + Ok(Response::new(LoginResponse { + result: RequestResult::Success.into(), + message: "".into(), + })) + } + + async fn signup( + &self, + request: Request, + ) -> Result, Status> { + log::info!("User {} signed up!", request.get_ref().username); + + Ok(Response::new(SignupResponse { + result: RequestResult::Success.into(), + message: "".into(), + })) + } +} diff --git a/Server/src/network_service/message_dispatcher.rs b/Server/src/network_service/message_dispatcher.rs deleted file mode 100644 index 393d171..0000000 --- a/Server/src/network_service/message_dispatcher.rs +++ /dev/null @@ -1,68 +0,0 @@ -use std::collections::HashMap; -use std::sync::LazyLock; - -use tokio::sync::RwLock; - -pub(crate) struct MessageDispatcher -where - H: Fn(String) + Send + Sync, -{ - handlers: RwLock>, -} - -pub(crate) static DISPATCHER: LazyLock>> = - LazyLock::new(MessageDispatcher::new); - -impl MessageDispatcher -where - H: Fn(String) + Send + Sync, -{ - fn new() -> Self { - Self { - handlers: RwLock::new(HashMap::new()), - } - } - - pub(crate) async fn register_handler(&self, handler_name: String, handler: H) { - let mut handlers = self.handlers.write().await; - handlers.insert(handler_name, handler); - } - - pub(crate) async fn dispatch(&self, handler_name: String, message: String) { - let handlers = self.handlers.read().await; - - match handlers.get(&handler_name) { - Some(handler) => handler(message), - None => log::error!( - "The handler corresponds to this kind of message hasn't been registered!" - ), - } - } -} - -mod test { - #[tokio::test] - async fn test_dispatch() { - use super::DISPATCHER; - - DISPATCHER - .register_handler( - "UserLogin".into(), - Box::new(|message| println!("Received message: {message}")), - ) - .await; - DISPATCHER - .register_handler( - "UserSignUp".into(), - Box::new(|message| println!("Received message: {message}")), - ) - .await; - - DISPATCHER - .dispatch("UserLogin".into(), "I want to login".into()) - .await; - DISPATCHER - .dispatch("UserSignUp".into(), "I want to signup".into()) - .await; - } -} diff --git a/Server/src/network_service/tcp_server.rs b/Server/src/network_service/tcp_server.rs deleted file mode 100644 index dab0fc7..0000000 --- a/Server/src/network_service/tcp_server.rs +++ /dev/null @@ -1,72 +0,0 @@ -use tokio::io::{self, ErrorKind, Interest}; -use tokio::net::{TcpListener, TcpStream}; -use tokio::time::{self, Duration}; - -pub(crate) struct TcpServer; - -impl TcpServer { - pub(crate) async fn init() { - match TcpListener::bind("127.0.0.1:12345").await { - Ok(listener) => loop { - match listener.accept().await { - Ok((socket, addr)) => { - log::info!("New client connected: {addr}"); - - tokio::spawn(async move { - let mut retry_times = 0; - - while retry_times <= 3 { - let result = Self::process(&socket).await; - - match result { - Ok(_) => continue, - Err(e) if e.kind() == ErrorKind::WouldBlock => continue, - Err(e) => { - if retry_times == 3 { - log::error!("Failed to process this socket: {e}"); - - return; - } - - retry_times += 1; - - log::error!( - "Failed to process this socket: {e}. Retry {retry_times} time(s)..." - ); - - time::sleep(Duration::from_secs(1)).await; - } - } - } - }); - } - Err(e) => log::error!("Couldn't get client: {e:?}"), - } - }, - Err(e) => log::error!("Failed to bind port: {e:?}"), - } - } - - async fn process(socket: &TcpStream) -> io::Result<()> { - let ready = socket - .ready(Interest::READABLE | Interest::WRITABLE) - .await?; - if ready.is_readable() { - // Size of per received data shound be smaller than 1KiB. - let mut buffer = [0; 1024]; - let size = socket.try_read(&mut buffer)?; - - log::info!("Received {size} Bytes message.") - - // TODO: Start dispatching messages here. - } - if ready.is_writable() { - // TODO: Start sending back message here. - let size = socket.try_write(b"Hello from server written in Rust!")?; - - log::info!("Sent {size} Bytes message.") - } - - Ok(()) - } -} diff --git a/Server/src/protocol.rs b/Server/src/protocol.rs new file mode 100644 index 0000000..33e38af --- /dev/null +++ b/Server/src/protocol.rs @@ -0,0 +1 @@ +tonic::include_proto!("protocol"); diff --git a/Tools/ProtoBuf/proto/message.proto b/Tools/ProtoBuf/proto/message.proto index c44a6ce..2df54f8 100644 --- a/Tools/ProtoBuf/proto/message.proto +++ b/Tools/ProtoBuf/proto/message.proto @@ -1,3 +1,52 @@ syntax = "proto3"; -option csharp_namespace = "Protocol"; +package protocol; + +// Define services + +service GeneralService { + // Get server info from server. + // + // This parameter actually doesn't accept any arguments, + // but it is still required owing to Protobuf grammar. + rpc GetServerInfo(Empty) returns (ServerInfo); +} + +service GameService { + rpc Login(LoginRequest) returns (LoginResponse); + rpc Signup(SignupRequest) returns (SignupResponse); +} + +// Define messages + +enum RequestResult { + Success = 0; + Fail = 1; +} + +message Empty {} + +message ServerInfo { + string Lang = 1; + string ver = 2; +} + +message LoginRequest { + string Username = 1; + string Password = 2; +} + +message LoginResponse { + RequestResult result = 1; + string message = 2; +} + +message SignupRequest { + string Username = 1; + string Password = 2; +} + +message SignupResponse { + RequestResult result = 1; + string message = 2; +} \ No newline at end of file