(client)feat:实现按武器释放技能
This commit is contained in:
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using Base;
|
||||
using UnityEngine;
|
||||
|
||||
@ -101,6 +102,13 @@ namespace Prefab
|
||||
// 重置帧计时器,以确保从头开始播放
|
||||
_frameTimer = 0f;
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
_currentFrameIndex = 0;
|
||||
_renderer.sprite = _sprites[_currentFrameIndex];
|
||||
}
|
||||
|
||||
public void SetFPS(float newFPS) => _fps = Mathf.Max(0.1f, newFPS);
|
||||
public void SetStaticSprite(Sprite sprite) => _staticSprite = sprite;
|
||||
}
|
||||
|
Reference in New Issue
Block a user