(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-07 16:44:43 +08:00
committed by TheRedApricot
parent 82dc89c890
commit 670f778eee
143 changed files with 9706 additions and 8122 deletions

View File

@ -0,0 +1,30 @@
using System;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class MapGenerator:MonoBehaviour
{
public DoubleMap baseLevel;
public Tilemap buildLevel;
public Tilemap plantLevel;
public void Start()
{
var perline= Utils.PerlinNoise.Instance;
int size = 100;
for (int i = -size; i <= size; i++)
{
for (int j = -size; j <= size; j++)
{
var val = perline.Noise(i, j);
if (val < 0)
{
}
}
}
}
}
}