(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-07 16:44:43 +08:00
committed by TheRedApricot
parent 82dc89c890
commit 670f778eee
143 changed files with 9706 additions and 8122 deletions

View File

@ -10,23 +10,25 @@ namespace UI
{
public GameObject menuContent;
public EntityPlacementUI entityPlacementUI;
public Prefab.TextPrefab textTemplate;
public Prefab.ButtonPrefab buttonTemplate;
void Start()
private void Start()
{
Init();
}
void Init()
private void Init()
{
InitEvent();
InitCharacter();
InitMonster();
}
void InitEvent()
private void InitEvent()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "事件菜单";
@ -35,10 +37,10 @@ namespace UI
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
// button.text.text = i.ToString();
// }
}
void InitCharacter()
private void InitCharacter()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "生成人物";
@ -46,12 +48,28 @@ namespace UI
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
foreach (var def in defList)
{
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
var button = InstantiatePrefab(buttonTemplate, menuContent.transform);
button.Label = def.label;
var pawnDef = def;
button.AddListener(() => GenerateEntityCallback(pawnDef));
}
}
private void InitMonster()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "生成怪物";
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.MonsterDef>();
foreach (var def in defList)
{
var button = InstantiatePrefab(buttonTemplate, menuContent.transform);
button.Label = def.label;
var pawnDef = def;
button.AddListener(() => GenerateEntityCallback(pawnDef));
}
}
/// <summary>
/// 通用的实例化函数,返回实例化的预制件脚本组件。
/// </summary>
@ -59,7 +77,7 @@ namespace UI
/// <param name="prefab">要实例化的预制件</param>
/// <param name="parent">实例化对象的父对象</param>
/// <returns>实例化的预制件脚本组件</returns>
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
private T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
{
if (prefab == null || parent == null)
{
@ -68,10 +86,10 @@ namespace UI
}
// 实例化预制件
GameObject instance = Instantiate(prefab.gameObject, parent);
var instance = Instantiate(prefab.gameObject, parent);
// 获取实例化对象的脚本组件
T instantiatedComponent = instance.GetComponent<T>();
var instantiatedComponent = instance.GetComponent<T>();
if (instantiatedComponent == null)
{
@ -81,9 +99,18 @@ namespace UI
return instantiatedComponent;
}
void GenerateEntityCallback(PawnDef pawnDef)
private void GenerateEntityCallback(PawnDef pawnDef)
{
Managers.EntityManage.Instance.GenerateEntity(pawnDef, new(0, 0));
entityPlacementUI.currentAction = () =>
{
// 将鼠标屏幕坐标转换为世界坐标,并确保 Z 值为 0
if (!Camera.main) return;
var worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
worldPosition.z = 0;
Managers.EntityManage.Instance.GenerateEntity(pawnDef, worldPosition);
};
entityPlacementUI.Prompt = $"当前生成器:\n名称{pawnDef.label}\n描述{pawnDef.description}";
Base.UIInputControl.Instance.Show(entityPlacementUI);
}
}