(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-07 16:44:43 +08:00
committed by TheRedApricot
parent 82dc89c890
commit 670f778eee
143 changed files with 9706 additions and 8122 deletions

View File

@ -0,0 +1,36 @@
using Base;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
namespace UI
{
public delegate void NonReturnCallback();
public class EntityPlacementUI:UIBase,ITickUI
{
public TMP_Text promptText;
public NonReturnCallback currentAction;
public string Prompt
{
get => promptText.text;
set => promptText.text = value;
}
public void TickUI()
{
if (!IsVisible)
return;
if (Input.GetKeyDown(KeyCode.Escape))
{
Base.UIInputControl.Instance.Hide(this);
}
if (currentAction!=null&&Input.GetMouseButtonDown(0))
{
currentAction();
}
}
}
}