Merge branch 'temp827'
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@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
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namespace UI
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{
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public class DevMenuUI : UIBase
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public class DevMenuUI : FullScreenUI
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{
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public GameObject menuContent;
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@ -77,9 +77,8 @@ namespace UI
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InitDefineButtons<EventDef>(
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"事件菜单",
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"未定义任何事件",
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// 假设 EventDef 也有 label 字段作为按钮文本
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def => def.label,
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eventDef =>
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def => def.label,
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eventDef =>
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{
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// TODO: 在这里实现事件触发逻辑
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Debug.Log($"触发事件: {eventDef.label}");
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