(client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度
chore:将UI的Tick进行了显示时显式添加并作为预制体
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87
Client/Assets/Scripts/Managers/TileManager.cs
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87
Client/Assets/Scripts/Managers/TileManager.cs
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using System.Collections.Generic;
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using Data;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Managers
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{
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public class TileManager:Utils.Singleton<TileManager>
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{
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public Dictionary<string,TileBase> tileBaseMapping = new();
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public Dictionary<(int, int, int, int), TileBase> tileToTileBaseMapping = new();
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public Dictionary<string, int> tileID = new();
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public void Init()
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{
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if (tileToTileBaseMapping.Count > 0)
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return;
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Managers.PackagesImageManager.Instance.Init();
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var imagePack = Managers.PackagesImageManager.Instance;
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var tileType = Managers.DefineManager.Instance.QueryDefinesByType<TileDef>();
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for (var i = 0; i < tileType.Length; i++)
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{
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tileID.Add(tileType[i].name, i);
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}
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var tileTextureMappingDef=Managers.DefineManager.Instance.QueryDefinesByType<TileMappingTableDef>();
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foreach (var mappingTableDef in tileTextureMappingDef)
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{
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foreach (var keyVal in mappingTableDef.tileDict)
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{
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var key = keyVal.Key;
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var val = keyVal.Value;
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var parts = key.Split('_');
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if (parts.Length != 4)
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{
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var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
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Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}内容不合法!\n应该为[瓦片名称_瓦片名称_瓦片名称_瓦片名称]的格式");
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continue;
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}
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if (!(tileID.TryGetValue(parts[0], out var k1) &&
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tileID.TryGetValue(parts[1], out var k2) &&
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tileID.TryGetValue(parts[2], out var k3) &&
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tileID.TryGetValue(parts[3], out var k4)))
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{
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var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
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Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}中存在未定义的瓦片名称");
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continue;
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}
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var sprite = imagePack.GetSprite(mappingTableDef.packID,val);
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if (sprite == null)
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{
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var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
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Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{val}中存在未定义的图片名称");
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continue;
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}
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if (tileToTileBaseMapping.ContainsKey((k1, k2, k3, k4)))
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{
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var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
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Debug.LogWarning($"来自{packName}定义的TileMappingTableDef键值{(k1, k2, k3, k4)}存在重复索引,将忽略重复项");
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continue;
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}
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var tile = LoadTile(sprite);
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tileToTileBaseMapping[(k1, k2, k3, k4)] = tile;
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tileBaseMapping[val] = tile;
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}
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}
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}
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public void Reload()
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{
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tileToTileBaseMapping.Clear();
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Init();
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}
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public TileBase LoadTile(Sprite sprite)
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{
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var newTile = ScriptableObject.CreateInstance<Tile>();
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newTile.sprite = sprite;
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newTile.color = Color.white;
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newTile.colliderType = Tile.ColliderType.Sprite;
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return newTile;
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}
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}
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}
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