(client) feat:实现行为树条件节点的实际功能
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19
Client/Assets/Scripts/AI/ConditionFunctions.cs
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19
Client/Assets/Scripts/AI/ConditionFunctions.cs
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using System;
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using UnityEngine;
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namespace AI
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{
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public static class ConditionFunctions
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{
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public static bool EntityHealth(Entity.Entity entity, int minHealth)
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{
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return entity.attributes.health >= minHealth;
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}
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public static bool IsPlayer(Entity.Entity entity)
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{
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return entity.PlayerControlled;
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}
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}
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}
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