(client) fix:Use the correct namespace
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Utils;
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namespace Base
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{
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@ -25,7 +26,7 @@ namespace Base
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}
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}
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public class Clock : Ulity.MonoSingleton<Clock>
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public class Clock : MonoSingleton<Clock>
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{
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public bool pause;
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public List<ITickPhysics> tickPhysics = new();
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