(client) feat:实现实体动态创建,实体右键菜单

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#41
This commit is contained in:
2025-07-25 19:16:58 +08:00
parent 28ddcda9a0
commit 82dc89c890
55 changed files with 2964 additions and 747 deletions

View File

@ -28,54 +28,43 @@ namespace Data
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> drawNodes = new();
public override bool Init(XElement xmlDef)
public DrawNodeDef drawingOrder_down;
public DrawNodeDef drawingOrder_up;
public DrawNodeDef drawingOrder_left;
public DrawNodeDef drawingOrder_right;
public string texturePath;
public DrawNodeDef GetDrawingOrder(Orientation orientation)
{
base.Init(xmlDef);
// 定义一个临时变量用于存储结果
DrawNodeDef result = null;
var nodes = xmlDef.Elements("DrawNodeDef");
var xElements = nodes as XElement[] ?? nodes.ToArray();
if (!xElements.Any())
return false;
foreach (var node in xElements)
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
var drawNode = new DrawNodeDef();
drawNode.Init(node);
drawNodes.Add(drawNode);
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
return true;;
}
// 重载 == 运算符
public static bool operator ==(DrawingOrderDef a, DrawingOrderDef b)
{
if (ReferenceEquals(a, b)) return true; // 如果是同一个对象,直接返回 true
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) return false; // 如果其中一个为 null返回 false
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
return AreEqual(a, b);
}
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
// 重载 != 运算符
public static bool operator !=(DrawingOrderDef a, DrawingOrderDef b)
{
return !(a == b);
}
// 判断两个 DrawingOrderDef 是否相等
private static bool AreEqual(DrawingOrderDef a, DrawingOrderDef b)
{
// 比较 drawNodes 的数量
if (a.drawNodes.Count != b.drawNodes.Count)
return false;
// 递归比较每个 DrawNodeDef
for (int i = 0; i < a.drawNodes.Count; i++)
{
if (!DrawNodeDef.AreEqual(a.drawNodes[i], b.drawNodes[i]))
return false;
}
return true;
return result;
}
}
@ -91,14 +80,14 @@ namespace Data
{
base.Init(xmlDef);
nodeName = xmlDef.Attribute("name")?.Value;
nodeName = xmlDef.Attribute("name")?.Value??"noName";
drawNodeType = Enum.TryParse(xmlDef.Attribute("type")?.Value, true, out DrawNodeType typeResult)
? typeResult
: DrawNodeType.Image;
position = StringToVector(xmlDef.Attribute("position")?.Value ?? "(0 0)");
FPS = float.TryParse(xmlDef.Attribute("FPS")?.Value, out float result) ? result : 1.0f;
foreach (var childNode in xmlDef.Elements("DrawNodeDef"))
foreach (var childNode in xmlDef.Elements())
{
var child = new DrawNodeDef();
child.Init(childNode);

View File

@ -15,7 +15,7 @@ namespace Data
public string label;
public string packID;
public bool isReferene=false;
public bool isReferene = false;
/// <summary>
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
@ -50,69 +50,93 @@ namespace Data
{
var sb = new StringBuilder();
// 使用反射获取当前类的所有字段和属性
var fieldsAndProperties = GetAllFieldsAndProperties(this);
// 显示基类中的基本信息
sb.AppendLine($"Define {{");
sb.AppendLine($"\tdefName: {defName}");
sb.AppendLine($"\tdescription: {description}");
sb.AppendLine($"\tlabel: {label}");
foreach (var member in fieldsAndProperties)
// 获取当前对象的所有字段
var fields = GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
foreach (var field in fields)
{
var name = member.Name;
var value = GetValue(member, this);
if (field.Name == "defName" || field.Name == "description" || field.Name == "label")
continue; // 已经显示过的基本信息跳过
if (value is IList list && list.Count > 0) // 如果是列表类型
{
sb.AppendLine($"{name}:");
foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
}
else if (value is Define defineObject) // 如果是继承自 Define 的子类
{
if (!string.IsNullOrEmpty(defineObject.defName))
{
sb.AppendLine($"{name}: {defineObject.defName}");
}
else
{
sb.AppendLine($"{name}:");
sb.AppendLine(Indent(defineObject.ToString(), " "));
}
}
else
{
sb.AppendLine($"{name}: {FormatValue(value)}");
}
sb.Append("\t");
sb.Append(field.Name);
sb.Append(": ");
AppendFieldInfo(sb, field.GetValue(this), "\t\t");
sb.AppendLine();
}
sb.Append("}");
return sb.ToString();
}
private static IEnumerable<MemberInfo> GetAllFieldsAndProperties(object obj)
private void AppendFieldInfo(StringBuilder sb, object value, string indent)
{
var type = obj.GetType();
return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
}
private static object GetValue(MemberInfo member, object obj)
{
switch (member)
if (value == null)
{
case FieldInfo field:
return field.GetValue(obj);
case PropertyInfo property:
return property.GetValue(obj);
default:
throw new ArgumentException("Unsupported member type.");
sb.Append("null");
return;
}
var type = value.GetType();
// 如果是简单类型(如 int, string, bool 等)
if (type.IsPrimitive || type == typeof(string) || type == typeof(decimal))
{
sb.Append(value);
}
// 如果是集合类型(如 List<T>, Dictionary<K,V> 等)
else if (typeof(IEnumerable).IsAssignableFrom(type) && !(value is string))
{
sb.AppendLine(" [");
var isFirst = true;
foreach (var item in (IEnumerable)value)
{
if (!isFirst)
sb.AppendLine(",");
isFirst = false;
sb.Append(indent);
AppendFieldInfo(sb, item, indent + "\t");
}
if (!isFirst) // 如果集合不为空,则添加逗号后的换行
sb.AppendLine();
sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
sb.Append("]");
}
// 如果是自定义对象类型
else
{
sb.AppendLine(" {");
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
var isFirst = true;
foreach (var field in fields)
{
if (!isFirst)
sb.AppendLine(",");
isFirst = false;
sb.Append(indent);
sb.Append(field.Name);
sb.Append(": ");
AppendFieldInfo(sb, field.GetValue(value), indent + "\t");
}
if (!isFirst) // 如果对象有字段,则添加逗号后的换行
sb.AppendLine();
sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
sb.Append("}");
}
}
private static string FormatValue(object value)
{
return value?.ToString() ?? "null";
}
private static string Indent(string text, string prefix)
{
return string.Join(Environment.NewLine, text.Split('\n').Select(line => prefix + line));
}
}
}

View File

@ -1,8 +1,13 @@
namespace Data
{
public class ItemDefine:Define
public class ItemDef:Define
{
public ImageDef texture;
public AttributesDef attributes;
}
public class WeaponDef : ItemDef
{
}
}

View File

@ -8,49 +8,12 @@ namespace Data
public class PawnDef : Define
{
public AttributesDef attributes;
public string aiController;
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef drawingOrder;
public BehaviorTreeDef behaviorTree;
public string affiliation;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class MonsterDef:PawnDef
{
@ -60,29 +23,38 @@ namespace Data
public class BehaviorTreeDef : Define
{
public BehaviorTreeDef[] childTree;
public string className;
public string className="Selector";
public string condition;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
// 从当前节点获取className和condition属性
className = xmlDef.Attribute("className")?.Value ?? className;
condition = xmlDef.Attribute("condition")?.Value;
var nodes = xmlDef.Elements("Node");
var xElements = nodes as XElement[] ?? nodes.ToArray();
if (!xElements.Any())
return false;
if (!nodes.Any())
return true; // 没有子节点也是有效的
className = xmlDef.Attribute("className")?.Value;
List<BehaviorTreeDef> children = new();
foreach (var node in xElements)
foreach (var node in nodes)
{
var childNode = new BehaviorTreeDef();
childNode.Init(node);
if (!childNode.Init(node))
return false;
children.Add(childNode);
}
childTree = children.ToArray();
return true;
}
}
public class AffiliationDef : Define
{
}
}