(client) feat:实现实体动态创建,实体右键菜单
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#41
This commit is contained in:
@ -28,54 +28,43 @@ namespace Data
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public class DrawingOrderDef : Define
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{
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public List<DrawNodeDef> drawNodes = new();
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public override bool Init(XElement xmlDef)
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public DrawNodeDef drawingOrder_down;
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public DrawNodeDef drawingOrder_up;
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public DrawNodeDef drawingOrder_left;
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public DrawNodeDef drawingOrder_right;
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public string texturePath;
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public DrawNodeDef GetDrawingOrder(Orientation orientation)
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{
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base.Init(xmlDef);
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// 定义一个临时变量用于存储结果
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DrawNodeDef result = null;
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var nodes = xmlDef.Elements("DrawNodeDef");
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var xElements = nodes as XElement[] ?? nodes.ToArray();
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if (!xElements.Any())
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return false;
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foreach (var node in xElements)
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// 根据传入的 Orientation 获取对应的 DrawingOrderDef
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switch (orientation)
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{
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var drawNode = new DrawNodeDef();
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drawNode.Init(node);
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drawNodes.Add(drawNode);
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case Orientation.Down:
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result = drawingOrder_down;
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break;
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case Orientation.Up:
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result = drawingOrder_up;
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break;
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case Orientation.Left:
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result = drawingOrder_left;
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break;
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case Orientation.Right:
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result = drawingOrder_right;
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break;
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default:
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throw new ArgumentException("Invalid orientation value.");
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}
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return true;;
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}
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// 重载 == 运算符
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public static bool operator ==(DrawingOrderDef a, DrawingOrderDef b)
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{
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if (ReferenceEquals(a, b)) return true; // 如果是同一个对象,直接返回 true
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) return false; // 如果其中一个为 null,返回 false
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// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
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if (result == null) result = drawingOrder_down;
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return AreEqual(a, b);
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}
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// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
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if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
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// 重载 != 运算符
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public static bool operator !=(DrawingOrderDef a, DrawingOrderDef b)
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{
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return !(a == b);
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}
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// 判断两个 DrawingOrderDef 是否相等
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private static bool AreEqual(DrawingOrderDef a, DrawingOrderDef b)
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{
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// 比较 drawNodes 的数量
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if (a.drawNodes.Count != b.drawNodes.Count)
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return false;
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// 递归比较每个 DrawNodeDef
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for (int i = 0; i < a.drawNodes.Count; i++)
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{
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if (!DrawNodeDef.AreEqual(a.drawNodes[i], b.drawNodes[i]))
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return false;
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}
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return true;
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return result;
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}
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}
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@ -91,14 +80,14 @@ namespace Data
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{
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base.Init(xmlDef);
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nodeName = xmlDef.Attribute("name")?.Value;
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nodeName = xmlDef.Attribute("name")?.Value??"noName";
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drawNodeType = Enum.TryParse(xmlDef.Attribute("type")?.Value, true, out DrawNodeType typeResult)
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? typeResult
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: DrawNodeType.Image;
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position = StringToVector(xmlDef.Attribute("position")?.Value ?? "(0 0)");
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FPS = float.TryParse(xmlDef.Attribute("FPS")?.Value, out float result) ? result : 1.0f;
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foreach (var childNode in xmlDef.Elements("DrawNodeDef"))
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foreach (var childNode in xmlDef.Elements())
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{
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var child = new DrawNodeDef();
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child.Init(childNode);
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@ -15,7 +15,7 @@ namespace Data
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public string label;
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public string packID;
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public bool isReferene=false;
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public bool isReferene = false;
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/// <summary>
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/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
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@ -50,69 +50,93 @@ namespace Data
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{
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var sb = new StringBuilder();
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// 使用反射获取当前类的所有字段和属性
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var fieldsAndProperties = GetAllFieldsAndProperties(this);
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// 显示基类中的基本信息
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sb.AppendLine($"Define {{");
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sb.AppendLine($"\tdefName: {defName}");
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sb.AppendLine($"\tdescription: {description}");
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sb.AppendLine($"\tlabel: {label}");
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foreach (var member in fieldsAndProperties)
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// 获取当前对象的所有字段
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var fields = GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
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foreach (var field in fields)
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{
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var name = member.Name;
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var value = GetValue(member, this);
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if (field.Name == "defName" || field.Name == "description" || field.Name == "label")
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continue; // 已经显示过的基本信息跳过
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if (value is IList list && list.Count > 0) // 如果是列表类型
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{
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sb.AppendLine($"{name}:");
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foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
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}
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else if (value is Define defineObject) // 如果是继承自 Define 的子类
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{
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if (!string.IsNullOrEmpty(defineObject.defName))
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{
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sb.AppendLine($"{name}: {defineObject.defName}");
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}
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else
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{
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sb.AppendLine($"{name}:");
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sb.AppendLine(Indent(defineObject.ToString(), " "));
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}
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}
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else
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{
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sb.AppendLine($"{name}: {FormatValue(value)}");
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}
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sb.Append("\t");
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sb.Append(field.Name);
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sb.Append(": ");
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AppendFieldInfo(sb, field.GetValue(this), "\t\t");
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sb.AppendLine();
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}
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sb.Append("}");
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return sb.ToString();
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}
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private static IEnumerable<MemberInfo> GetAllFieldsAndProperties(object obj)
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private void AppendFieldInfo(StringBuilder sb, object value, string indent)
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{
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var type = obj.GetType();
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return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
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.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
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}
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private static object GetValue(MemberInfo member, object obj)
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{
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switch (member)
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if (value == null)
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{
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case FieldInfo field:
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return field.GetValue(obj);
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case PropertyInfo property:
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return property.GetValue(obj);
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default:
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throw new ArgumentException("Unsupported member type.");
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sb.Append("null");
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return;
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}
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var type = value.GetType();
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// 如果是简单类型(如 int, string, bool 等)
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if (type.IsPrimitive || type == typeof(string) || type == typeof(decimal))
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{
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sb.Append(value);
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}
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// 如果是集合类型(如 List<T>, Dictionary<K,V> 等)
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else if (typeof(IEnumerable).IsAssignableFrom(type) && !(value is string))
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{
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sb.AppendLine(" [");
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var isFirst = true;
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foreach (var item in (IEnumerable)value)
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{
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if (!isFirst)
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sb.AppendLine(",");
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isFirst = false;
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sb.Append(indent);
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AppendFieldInfo(sb, item, indent + "\t");
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}
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if (!isFirst) // 如果集合不为空,则添加逗号后的换行
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sb.AppendLine();
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sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
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sb.Append("]");
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}
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// 如果是自定义对象类型
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else
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{
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sb.AppendLine(" {");
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
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var isFirst = true;
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foreach (var field in fields)
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{
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if (!isFirst)
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sb.AppendLine(",");
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isFirst = false;
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sb.Append(indent);
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sb.Append(field.Name);
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sb.Append(": ");
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AppendFieldInfo(sb, field.GetValue(value), indent + "\t");
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}
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if (!isFirst) // 如果对象有字段,则添加逗号后的换行
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sb.AppendLine();
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sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
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sb.Append("}");
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}
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}
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private static string FormatValue(object value)
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{
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return value?.ToString() ?? "null";
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}
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private static string Indent(string text, string prefix)
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{
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return string.Join(Environment.NewLine, text.Split('\n').Select(line => prefix + line));
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}
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}
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}
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@ -1,8 +1,13 @@
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namespace Data
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{
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public class ItemDefine:Define
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public class ItemDef:Define
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{
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public ImageDef texture;
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public AttributesDef attributes;
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}
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public class WeaponDef : ItemDef
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{
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}
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}
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@ -8,49 +8,12 @@ namespace Data
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public class PawnDef : Define
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{
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public AttributesDef attributes;
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public string aiController;
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public string texturePath = null;
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public DrawingOrderDef
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drawingOrder_down,
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drawingOrder_up,
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drawingOrder_left,
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drawingOrder_right;
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public DrawingOrderDef drawingOrder;
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public BehaviorTreeDef behaviorTree;
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public string affiliation;
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public DrawingOrderDef GetDrawingOrder(Orientation orientation)
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{
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// 定义一个临时变量用于存储结果
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DrawingOrderDef result = null;
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// 根据传入的 Orientation 获取对应的 DrawingOrderDef
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switch (orientation)
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{
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case Orientation.Down:
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result = drawingOrder_down;
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break;
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case Orientation.Up:
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result = drawingOrder_up;
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break;
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case Orientation.Left:
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result = drawingOrder_left;
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break;
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case Orientation.Right:
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result = drawingOrder_right;
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break;
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default:
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throw new ArgumentException("Invalid orientation value.");
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}
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// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
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if (result == null) result = drawingOrder_down;
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// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
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if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
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return result;
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}
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}
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public class MonsterDef:PawnDef
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{
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@ -60,29 +23,38 @@ namespace Data
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public class BehaviorTreeDef : Define
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{
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public BehaviorTreeDef[] childTree;
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public string className;
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public string className="Selector";
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public string condition;
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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// 从当前节点获取className和condition属性
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className = xmlDef.Attribute("className")?.Value ?? className;
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condition = xmlDef.Attribute("condition")?.Value;
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var nodes = xmlDef.Elements("Node");
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var xElements = nodes as XElement[] ?? nodes.ToArray();
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if (!xElements.Any())
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return false;
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if (!nodes.Any())
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return true; // 没有子节点也是有效的
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className = xmlDef.Attribute("className")?.Value;
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List<BehaviorTreeDef> children = new();
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foreach (var node in xElements)
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foreach (var node in nodes)
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{
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var childNode = new BehaviorTreeDef();
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childNode.Init(node);
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if (!childNode.Init(node))
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return false;
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children.Add(childNode);
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}
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childTree = children.ToArray();
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return true;
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}
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}
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public class AffiliationDef : Define
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{
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}
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}
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Reference in New Issue
Block a user