(client) feat:实现实体动态创建,实体右键菜单

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#41
This commit is contained in:
2025-07-25 19:16:58 +08:00
parent 28ddcda9a0
commit 82dc89c890
55 changed files with 2964 additions and 747 deletions

View File

@ -0,0 +1,44 @@
using Base;
using UnityEngine;
namespace Prefab
{
[RequireComponent(typeof(SpriteRenderer))]
public class ImagePrefab : MonoBehaviour
{
public Sprite defaultSprite;
private SpriteRenderer spriteRenderer;
private void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer == null)
{
Debug.LogError("SpriteRenderer组件未找到请确保预制体包含该组件");
return;
}
if (defaultSprite != null)
{
spriteRenderer.sprite = defaultSprite;
}
}
public void SetSprite(Sprite newSprite)
{
if (spriteRenderer != null && newSprite != null)
{
spriteRenderer.sprite = newSprite;
}
}
public void SetColor(Color newColor)
{
if (spriteRenderer != null)
{
spriteRenderer.color = newColor;
}
}
}
}