(client) feat:实现热重载,实现多维度,实现武器,实现掉落物,实现状态UI,实现攻击AI (#44)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-27 19:56:49 +08:00
committed by TheRedApricot
parent d91210a6ff
commit 8456b6c162
132 changed files with 18568 additions and 2534 deletions

View File

@ -0,0 +1,21 @@
using System;
using Data;
using Managers;
using UnityEngine;
namespace AI
{
public static class ConditionFunctions
{
public static bool EntityHealth(Entity.Entity entity, int minHealth)
{
return entity.attributes.health >= minHealth;
}
public static bool HasEnemyInSight(Entity.Entity entity)
{
return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId,entity.entityPrefab);
}
}
}