(client) feat:实现热重载,实现多维度,实现武器,实现掉落物,实现状态UI,实现攻击AI (#44)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-27 19:56:49 +08:00
committed by TheRedApricot
parent d91210a6ff
commit 8456b6c162
132 changed files with 18568 additions and 2534 deletions

View File

@ -2,46 +2,89 @@ using System.Collections.Generic;
using System.Linq;
using Data;
using Item;
using UnityEngine;
namespace Managers
{
public class ItemResourceManager:Utils.Singleton<ItemResourceManager>
public class ItemResourceManager : Utils.Singleton<ItemResourceManager>,ILaunchManager
{
//定义名,物品
public Dictionary<string,Item.ItemResource> items;
private ItemResource defaultItem;
private readonly Dictionary<string, Item.ItemResource> _items = new();
private readonly Dictionary<string, List<Item.ItemResource>> _itemsByName = new(); // 保持按显示名称查找的字典
public string StepDescription => "加载物品定义中";
public void Init()
{
var itemDefs = Managers.DefineManager.Instance.QueryDefinesByType<ItemDef>();
if(itemDefs==null||itemDefs.Length==0)
defaultItem=ItemResource.GetDefault();
var baseItemDefs = Managers.DefineManager.Instance.QueryDefinesByType<ItemDef>();
var weaponDefs = Managers.DefineManager.Instance.QueryDefinesByType<WeaponDef>();
var allDefs = new List<ItemDef>();
if (baseItemDefs != null) allDefs.AddRange(baseItemDefs);
if (weaponDefs != null) allDefs.AddRange(weaponDefs);
if (allDefs.Count == 0)
{
Debug.LogWarning("ItemResourceManager: No ItemDef or WeaponDef found to initialize.");
return;
foreach (var itemDef in itemDefs)
{
var item=new Item.ItemResource();
item.name = itemDef.label;
item.description = itemDef.description;
}
item.icon = Managers.PackagesImageManager.Instance.GetSprite(itemDef.texture);
foreach (var def in allDefs)
{
if (_items.ContainsKey(def.defName))
{
Debug.LogError(
$"ItemResourceManager: Duplicate itemDef.defName found: {def.defName}. Skipping this item.");
continue;
}
Item.ItemResource itemResource;
if (def is WeaponDef currentWeaponDef)
{
itemResource = new Item.WeaponResource(
currentWeaponDef
);
}
else
{
itemResource = new Item.ItemResource(
def
);
}
_items.Add(def.defName, itemResource);
if (!_itemsByName.ContainsKey(itemResource.Name))
{
_itemsByName.Add(itemResource.Name, new List<Item.ItemResource>());
}
_itemsByName[itemResource.Name].Add(itemResource);
}
}
public ItemResource GetItem(string defName)
public Item.ItemResource GetItem(string defName)
{
return items.GetValueOrDefault(defName,null);
return _items.GetValueOrDefault(defName, null);
}
// <summary>
/// 按物品名称查找物品
/// </summary>
/// <param name="itemName">要查找的物品名称</param>
/// <returns>找到的物品对象,如果未找到则返回 null</returns>
public ItemResource FindItemByName(string itemName)
public Item.ItemResource FindItemByName(string itemName)
{
if (string.IsNullOrEmpty(itemName))
{
return null;
}
return items.Values.FirstOrDefault(item => item.name == itemName);
if (string.IsNullOrEmpty(itemName)) return null;
return _itemsByName.GetValueOrDefault(itemName)?.FirstOrDefault();
}
public List<Item.ItemResource> FindAllItemsByName(string itemName)
{
if (string.IsNullOrEmpty(itemName)) return new List<Item.ItemResource>();
return _itemsByName.GetValueOrDefault(itemName, new List<Item.ItemResource>());
}
public void Clear()
{
_items.Clear();
_itemsByName.Clear();
}
}
}