(client) feat:实现热重载,实现多维度,实现武器,实现掉落物,实现状态UI,实现攻击AI (#44)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-27 19:56:49 +08:00
committed by TheRedApricot
parent d91210a6ff
commit 8456b6c162
132 changed files with 18568 additions and 2534 deletions

View File

@ -0,0 +1,43 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Prefab
{
// [RequireComponent(typeof(CircleCollider2D))]
public class HoverButtonPrefab:MonoBehaviour
{
public TMP_Text text;
public Button button;
// public CircleCollider2D circleCollider;
public float startRadius = 250;
public float endRadius = 100;
private void Start()
{
// circleCollider.radius=startRadius;
}
public void OnMouseOver()
{
var dir= (Input.mousePosition - transform.position).magnitude;
var color = button.image.color;
color.a = Mathf.Min((startRadius - dir) / (startRadius - endRadius), 1);
button.image.color = color;
}
public void OnMouseEnter()
{
button.gameObject.SetActive(true);
}
public void OnMouseExit()
{
button.gameObject.SetActive(false);
}
}
}