(client) feat:实现热重载,实现多维度,实现武器,实现掉落物,实现状态UI,实现攻击AI (#44)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
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@ -1,3 +1,4 @@
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using System;
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using Base;
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using UnityEngine;
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@ -64,7 +65,7 @@ namespace Prefab
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// 更新帧计时器
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_frameTimer += deltaTime;
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float frameDuration = 1f / _fps;
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var frameDuration = 1f / _fps;
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// 检查帧切换条件
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while (_frameTimer >= frameDuration)
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@ -101,6 +102,13 @@ namespace Prefab
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// 重置帧计时器,以确保从头开始播放
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_frameTimer = 0f;
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}
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public void Restore()
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{
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_currentFrameIndex = 0;
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_renderer.sprite = _sprites[_currentFrameIndex];
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}
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public void SetFPS(float newFPS) => _fps = Mathf.Max(0.1f, newFPS);
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public void SetStaticSprite(Sprite sprite) => _staticSprite = sprite;
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}
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