(client) feat:右键菜单全局与UI分离,Building生成支持,双层地图重写
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31
Client/Assets/Scripts/Base/RightMenu.cs
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31
Client/Assets/Scripts/Base/RightMenu.cs
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using System.Collections.Generic;
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using Prefab;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Base
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{
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public class RightMenu : Utils.MonoSingleton<RightMenu>
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{
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public RightMenuPrefab rightMenuPrefab;
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public void Show()
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{
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rightMenuPrefab.Show();
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}
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public void Hide()
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{
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rightMenuPrefab.Hide();
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}
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public void Init(List<(string name, UnityAction callback)> buttons)
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{
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rightMenuPrefab.Init(buttons);
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}
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protected override void OnStart()
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{
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Hide();
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}
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}
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}
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