(client) feat:右键菜单全局与UI分离,Building生成支持,双层地图重写
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@ -4,7 +4,7 @@ using UnityEngine.Tilemaps;
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namespace Map
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{
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public class MapGenerator:MonoBehaviour
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public class MapGenerator:Utils.MonoSingleton<MapGenerator>
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{
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public DoubleMap baseLevel;
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public Tilemap buildLevel;
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@ -14,17 +14,22 @@ namespace Map
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{
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var perline= Utils.PerlinNoise.Instance;
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int size = 100;
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for (int i = -size; i <= size; i++)
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{
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for (int j = -size; j <= size; j++)
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{
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var val = perline.Noise(i, j);
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if (val < 0)
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{
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}
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}
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}
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baseLevel.InitializeData(size, size);
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baseLevel.RefreshAllTiles();
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}
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public bool CanPassThrough(int x, int y)
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{
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return GetTileCost(x, y) < 1;
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}
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public float GetTileCost(int x, int y)
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{
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return 0;
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}
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protected override void OnStart()
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{
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}
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}
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}
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