(client) feat:添加预制件脚本,规范化Dev菜单加载

This commit is contained in:
m0_75251201
2025-07-19 18:47:37 +08:00
parent 0c8eebdd4b
commit 996b2d8a9f
11 changed files with 242 additions and 210 deletions

View File

@ -8,9 +8,10 @@ namespace UI
public class DevMenuUI : MonoBehaviour
{
public GameObject menuContent;
public GameObject textTemplate;
public GameObject buttonTemplate;
public Prefab.TextPrefab textTemplate;
public Prefab.ButtonPrefab buttonTemplate;
void Start()
{
Init();
@ -18,9 +19,62 @@ namespace UI
void Init()
{
Managers.DefineManager.Instance.Init();
InitEvent();
InitCharacter();
}
void InitEvent()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "事件菜单";
// for (int i = 0; i < 30; i++)
// {
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
// button.text.text = i.ToString();
// }
}
void InitCharacter()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "点击切换人物";
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
foreach (var def in defList)
{
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
button.Label = def.label;
}
}
/// <summary>
/// 通用的实例化函数,返回实例化的预制件脚本组件。
/// </summary>
/// <typeparam name="T">预制件脚本的类型</typeparam>
/// <param name="prefab">要实例化的预制件</param>
/// <param name="parent">实例化对象的父对象</param>
/// <returns>实例化的预制件脚本组件</returns>
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
{
if (prefab == null || parent == null)
{
Debug.LogError("Prefab or parent is null!");
return null;
}
// 实例化预制件
GameObject instance = Instantiate(prefab.gameObject, parent);
// 获取实例化对象的脚本组件
T instantiatedComponent = instance.GetComponent<T>();
if (instantiatedComponent == null)
{
Debug.LogError($"Failed to get component of type {typeof(T).Name} from the instantiated prefab!");
}
return instantiatedComponent;
}
}
}