(client) feat:添加预制件脚本,规范化Dev菜单加载

This commit is contained in:
m0_75251201
2025-07-19 18:47:37 +08:00
parent 0c8eebdd4b
commit 996b2d8a9f
11 changed files with 242 additions and 210 deletions

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@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 6659858081700418582}
- component: {fileID: 7794534526379226234}
- component: {fileID: 8827200521422920569}
- component: {fileID: 3166707847097429176}
m_Layer: 5
m_Name: ButtonTemplate
m_TagString: Untagged
@ -121,6 +122,20 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &3166707847097429176
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 190104900697248908}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 229699c7a1dc4caa84d46e6cfba6a8d8, type: 3}
m_Name:
m_EditorClassIdentifier:
button: {fileID: 8827200521422920569}
text: {fileID: 5723833987058492246}
--- !u!1 &2444016289016785342
GameObject:
m_ObjectHideFlags: 0

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@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 632585612639644796}
- component: {fileID: 6803973761688315705}
- component: {fileID: 7303780691383776844}
- component: {fileID: 2137672851208466200}
m_Layer: 5
m_Name: TextTemplate
m_TagString: Untagged
@ -136,3 +137,16 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &2137672851208466200
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 27210933623785530}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 13c16a6a94284487838eb5c60f53ed0d, type: 3}
m_Name:
m_EditorClassIdentifier:
text: {fileID: 7303780691383776844}

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@ -1263,8 +1263,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
menuContent: {fileID: 175226513}
textTemplate: {fileID: 27210933623785530, guid: 4572fd0db4eb91d4588451064f59c91b, type: 3}
buttonTemplate: {fileID: 190104900697248908, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
textTemplate: {fileID: 2137672851208466200, guid: 4572fd0db4eb91d4588451064f59c91b, type: 3}
buttonTemplate: {fileID: 3166707847097429176, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
--- !u!1 &2001208285
GameObject:
m_ObjectHideFlags: 0

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@ -1,8 +1,10 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Data;
using UnityEngine;
using Utils;
@ -27,12 +29,20 @@ namespace Managers
/// </remarks>
public void Init()
{
if (packs.Count > 0)
return;
// 单线程
var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
foreach (var folder in packFolder)
{
var pack = new DefinePack();
if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
if (pack.LoadPack(folder))
{
packs.Add(pack.packID, pack);
}
}
Dictionary<Type, FieldInfo[]> fieldCache = new();
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
@ -102,7 +112,14 @@ namespace Managers
{
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
}
Debug.Log(anonymousDefines.Count);
}
public void Reload()
{
defines.Clear();
packs.Clear();
anonymousDefines.Clear();
Init();
}
/// <summary>
/// 查找指定定义类型的定义名对应的 Define 对象。
@ -158,36 +175,6 @@ namespace Managers
return defineList.ToArray();
}
/// <summary>
/// 查询 Define 对象。
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <param name="defineName">定义名(内层字典的键)。</param>
/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
public Define QueryDefine(string defineType, string defineName)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
if (string.IsNullOrEmpty(defineName))
{
Debug.LogError("查询失败:定义名参数不能为空!");
return null;
}
if (!defines.TryGetValue(defineType, out var typeDefinitions))
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
return null;
}
if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
{
Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
return null;
}
return targetDefine;
}
/// <summary>
/// 查询指定类型下的所有 Define 对象。(包括匿名定义)
/// </summary>
@ -264,6 +251,78 @@ namespace Managers
return null;
}
}
/// <summary>
/// 查询指定类型下的所有 Define 对象(仅包含命名定义,不包括匿名定义)。
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
public Define[] QueryNamedDefinesByType(string defineType)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
List<Define> result = new List<Define>();
// 仅从命名定义中查询
if (defines.TryGetValue(defineType, out var namedDefinitions))
{
result.AddRange(namedDefinitions.Values);
}
// 如果结果为空,则返回 null
if (result.Count == 0)
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}' 的命名定义");
return null;
}
return result.ToArray();
}
/// <summary>
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型(仅包含命名定义,不包括匿名定义)。
/// </summary>
/// <typeparam name="T">目标类型。</typeparam>
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
public T[] QueryNamedDefinesByType<T>()
{
var defineType = typeof(T).Name;
List<Define> allDefines = QueryNamedDefinesByType(defineType)?.ToList();
if (allDefines == null || allDefines.Count == 0)
{
return null;
}
try
{
// 尝试将所有 Define 对象转换为目标类型 T
var result = new List<T>();
foreach (var item in allDefines)
{
if (item is T converted)
{
result.Add(converted);
}
else
{
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
return null;
}
}
return result.ToArray();
}
catch (Exception ex)
{
Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
return null;
}
}
public override string ToString()
{
if (packs == null || packs.Count == 0)

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 765878e48a7349a98e57309179eebe4d
timeCreated: 1752918159

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@ -0,0 +1,26 @@
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Prefab
{
public class ButtonPrefab:MonoBehaviour
{
public Button button;
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
}
public void AddListener(UnityAction callback)
{
button.onClick.AddListener(callback);
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 229699c7a1dc4caa84d46e6cfba6a8d8
timeCreated: 1752918181

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@ -0,0 +1,17 @@
using TMPro;
using UnityEngine;
namespace Prefab
{
public class TextPrefab : MonoBehaviour
{
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 13c16a6a94284487838eb5c60f53ed0d
timeCreated: 1752918417

View File

@ -9,8 +9,9 @@ namespace UI
{
public GameObject menuContent;
public GameObject textTemplate;
public GameObject buttonTemplate;
public Prefab.TextPrefab textTemplate;
public Prefab.ButtonPrefab buttonTemplate;
void Start()
{
Init();
@ -18,7 +19,60 @@ namespace UI
void Init()
{
Managers.DefineManager.Instance.Init();
InitEvent();
InitCharacter();
}
void InitEvent()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "事件菜单";
// for (int i = 0; i < 30; i++)
// {
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
// button.text.text = i.ToString();
// }
}
void InitCharacter()
{
var title = InstantiatePrefab(textTemplate, menuContent.transform);
title.Label = "点击切换人物";
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
foreach (var def in defList)
{
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
button.Label = def.label;
}
}
/// <summary>
/// 通用的实例化函数,返回实例化的预制件脚本组件。
/// </summary>
/// <typeparam name="T">预制件脚本的类型</typeparam>
/// <param name="prefab">要实例化的预制件</param>
/// <param name="parent">实例化对象的父对象</param>
/// <returns>实例化的预制件脚本组件</returns>
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
{
if (prefab == null || parent == null)
{
Debug.LogError("Prefab or parent is null!");
return null;
}
// 实例化预制件
GameObject instance = Instantiate(prefab.gameObject, parent);
// 获取实例化对象的脚本组件
T instantiatedComponent = instance.GetComponent<T>();
if (instantiatedComponent == null)
{
Debug.LogError($"Failed to get component of type {typeof(T).Name} from the instantiated prefab!");
}
return instantiatedComponent;
}
}

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