(client):feat:添加对列表定义读取的支持,ui管理器将对没有键的窗口也进行统一管理
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13
Client/Assets/Scripts/Camera/CameraControl.cs
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13
Client/Assets/Scripts/Camera/CameraControl.cs
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using UnityEngine;
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namespace Camera
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{
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public class CameraControl:MonoBehaviour,Base.ITick
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{
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public Entity.Entity focusedEntity=null;
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public void Tick()
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{
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}
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}
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}
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3
Client/Assets/Scripts/Camera/CameraControl.cs.meta
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3
Client/Assets/Scripts/Camera/CameraControl.cs.meta
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fileFormatVersion: 2
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guid: f749a65b381541fab3f5dd5e487a457b
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timeCreated: 1752977849
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