(client) feat:添加通讯服务定义
This commit is contained in:
@ -64,7 +64,7 @@
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</idle_down>
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</drawingOrder>
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</MonsterDef>
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<!-- Mechanical Monsters -->
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<!-- Mechanical Monsters -->
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<MonsterDef>
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<defName>MonsterA1</defName>
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<label>A怪物1 (普通)</label>
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@ -85,22 +85,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterA1Texture_0</li>
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<li>MechanicalMonsterA1Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterA1Texture_0</li>
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<li>MechanicalMonsterA1Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterA1Texture_0</li>
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<li>MechanicalMonsterA1Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterA1Texture_0</li>
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<li>MechanicalMonsterA1Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -126,22 +126,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterA2Texture_0</li>
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<li>MechanicalMonsterA2Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterA2Texture_0</li>
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<li>MechanicalMonsterA2Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterA2Texture_0</li>
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<li>MechanicalMonsterA2Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterA2Texture_0</li>
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<li>MechanicalMonsterA2Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -167,22 +167,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterB1Texture_0</li>
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<li>MechanicalMonsterB1Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterB1Texture_0</li>
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<li>MechanicalMonsterB1Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterB1Texture_0</li>
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<li>MechanicalMonsterB1Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterB1Texture_0</li>
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<li>MechanicalMonsterB1Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -208,22 +208,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterB2Texture_0</li>
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<li>MechanicalMonsterB2Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterB2Texture_0</li>
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<li>MechanicalMonsterB2Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterB2Texture_0</li>
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<li>MechanicalMonsterB2Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterB2Texture_0</li>
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<li>MechanicalMonsterB2Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -249,22 +249,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterC1Texture_0</li>
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<li>MechanicalMonsterC1Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterC1Texture_0</li>
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<li>MechanicalMonsterC1Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterC1Texture_0</li>
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<li>MechanicalMonsterC1Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterC1Texture_0</li>
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<li>MechanicalMonsterC1Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -290,22 +290,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>MechanicalMonsterC2Texture_0</li>
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<li>MechanicalMonsterC2Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>MechanicalMonsterC2Texture_0</li>
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<li>MechanicalMonsterC2Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterC2Texture_0</li>
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<li>MechanicalMonsterC2Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>MechanicalMonsterC2Texture_0</li>
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<li>MechanicalMonsterC2Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -332,22 +332,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>HybridMonsterD1Texture_0</li>
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<li>HybridMonsterD1Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>HybridMonsterD1Texture_0</li>
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<li>HybridMonsterD1Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>HybridMonsterD1Texture_0</li>
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<li>HybridMonsterD1Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>HybridMonsterD1Texture_0</li>
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<li>HybridMonsterD1Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -373,22 +373,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>HybridMonsterD2Texture_0</li>
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<li>HybridMonsterD2Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>HybridMonsterD2Texture_0</li>
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<li>HybridMonsterD2Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>HybridMonsterD2Texture_0</li>
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<li>HybridMonsterD2Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>HybridMonsterD2Texture_0</li>
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<li>HybridMonsterD2Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -414,22 +414,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>HybridMonsterE1Texture_0</li>
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<li>HybridMonsterE1Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>HybridMonsterE1Texture_0</li>
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<li>HybridMonsterE1Texture</li>
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</textures>
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</walk_down>
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<meleeAttack_down name="Body">
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<textures>
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<li>HybridMonsterE1Texture_0</li>
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<li>HybridMonsterE1Texture</li>
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</textures>
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</meleeAttack_down>
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<rangedAttack_down name="Body">
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<textures>
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<li>HybridMonsterE1Texture_0</li>
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<li>HybridMonsterE1Texture</li>
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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@ -455,22 +455,22 @@
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<drawingOrder>
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<idle_down name="Body">
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<textures>
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<li>HybridMonsterE2Texture_0</li>
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<li>HybridMonsterE2Texture</li>
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</textures>
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</idle_down>
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<walk_down name="Body">
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<textures>
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<li>HybridMonsterE2Texture_0</li>
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<li>HybridMonsterE2Texture</li>
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</textures>
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</walk_down>
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||||
<meleeAttack_down name="Body">
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||||
<textures>
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||||
<li>HybridMonsterE2Texture_0</li>
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||||
<li>HybridMonsterE2Texture</li>
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</textures>
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||||
</meleeAttack_down>
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||||
<rangedAttack_down name="Body">
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||||
<textures>
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||||
<li>HybridMonsterE2Texture_0</li>
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||||
<li>HybridMonsterE2Texture</li>
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</textures>
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||||
</rangedAttack_down>
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||||
</drawingOrder>
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@ -496,22 +496,22 @@
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<drawingOrder>
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||||
<idle_down name="Body">
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||||
<textures>
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||||
<li>HybridMonsterF1Texture_0</li>
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<li>HybridMonsterF1Texture</li>
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</textures>
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||||
</idle_down>
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||||
<walk_down name="Body">
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<textures>
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||||
<li>HybridMonsterF1Texture_0</li>
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||||
<li>HybridMonsterF1Texture</li>
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||||
</textures>
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||||
</walk_down>
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||||
<meleeAttack_down name="Body">
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||||
<textures>
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||||
<li>HybridMonsterF1Texture_0</li>
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||||
<li>HybridMonsterF1Texture</li>
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||||
</textures>
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||||
</meleeAttack_down>
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||||
<rangedAttack_down name="Body">
|
||||
<textures>
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||||
<li>HybridMonsterF1Texture_0</li>
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||||
<li>HybridMonsterF1Texture</li>
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||||
</textures>
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||||
</rangedAttack_down>
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||||
</drawingOrder>
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||||
@ -537,22 +537,22 @@
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<drawingOrder>
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||||
<idle_down name="Body">
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||||
<textures>
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||||
<li>HybridMonsterF2Texture_0</li>
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||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture_0</li>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture_0</li>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture_0</li>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
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||||
@ -579,22 +579,22 @@
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||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture_0</li>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture_0</li>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture_0</li>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture_0</li>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -620,22 +620,22 @@
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||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture_0</li>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture_0</li>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture_0</li>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture_0</li>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -654,29 +654,29 @@
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6666</health>
|
||||
<defense>-66</defense> <!-- 负防御在某些游戏中表示易受伤害 -->
|
||||
<defense>-66</defense>
|
||||
<moveSpeed>0</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_HologramMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture_0</li>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture_0</li>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture_0</li>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture_0</li>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -702,22 +702,22 @@
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture_0</li>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture_0</li>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture_0</li>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture_0</li>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -743,22 +743,22 @@
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture_0</li>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture_0</li>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture_0</li>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture_0</li>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -784,22 +784,22 @@
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture_0</li>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture_0</li>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture_0</li>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture_0</li>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -819,28 +819,28 @@
|
||||
<attributes>
|
||||
<health>111</health>
|
||||
<defense>1</defense>
|
||||
<moveSpeed>11</moveSpeed> <!-- 移动速度很快,但有CD -->
|
||||
<moveSpeed>11</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_RatMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture_0</li>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture_0</li>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture_0</li>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture_0</li>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
@ -866,27 +866,26 @@
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture_0</li>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture_0</li>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture_0</li>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture_0</li>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>2</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
|
||||
|
||||
</Define>
|
Reference in New Issue
Block a user