From b8faeb5ab96f100b8a12b706ed5f57e692d6c8bd Mon Sep 17 00:00:00 2001 From: CaicukunChiji Date: Wed, 9 Jul 2025 19:53:59 +0800 Subject: [PATCH] (client) chore:Format and cleanup code --- Client/Assets/Scripts/Base/Clock.cs | 18 ++++++++--------- .../Assets/Scripts/Network/UnityTcpClient.cs | 20 +++++++++---------- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/Client/Assets/Scripts/Base/Clock.cs b/Client/Assets/Scripts/Base/Clock.cs index 5cccf68..8adde8e 100644 --- a/Client/Assets/Scripts/Base/Clock.cs +++ b/Client/Assets/Scripts/Base/Clock.cs @@ -33,15 +33,6 @@ namespace Base public List ticks = new(); public List tickUIs = new(); - override protected void OnStart() - { - // 注册场景加载事件 - SceneManager.sceneLoaded += OnSceneLoaded; - - // 初始化时调用一次 - Init(); - } - private void Update() { if (!pause) @@ -70,6 +61,15 @@ namespace Base SceneManager.sceneLoaded -= OnSceneLoaded; } + protected override void OnStart() + { + // 注册场景加载事件 + SceneManager.sceneLoaded += OnSceneLoaded; + + // 初始化时调用一次 + Init(); + } + private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // 场景加载完成后调用 Init 方法 diff --git a/Client/Assets/Scripts/Network/UnityTcpClient.cs b/Client/Assets/Scripts/Network/UnityTcpClient.cs index 3d253aa..4ba982b 100644 --- a/Client/Assets/Scripts/Network/UnityTcpClient.cs +++ b/Client/Assets/Scripts/Network/UnityTcpClient.cs @@ -12,7 +12,7 @@ namespace Network public bool IsConnected => _tcpClient?.Connected ?? false; /// - /// 尝试连接到指定的地址和端口 + /// 尝试连接到指定的地址和端口 /// /// 服务器地址 /// 端口号 @@ -55,7 +55,7 @@ namespace Network } /// - /// 断开与服务器的连接 + /// 断开与服务器的连接 /// public void Disconnect() { @@ -79,7 +79,7 @@ namespace Network } /// - /// 发送数据到服务器 + /// 发送数据到服务器 /// /// 要发送的消息 public void Send(string message) @@ -93,10 +93,10 @@ namespace Network try { // 获取网络流 - NetworkStream stream = _tcpClient.GetStream(); + var stream = _tcpClient.GetStream(); // 将消息转换为字节数组 - byte[] data = Encoding.UTF8.GetBytes(message); + var data = Encoding.UTF8.GetBytes(message); // 发送数据 stream.Write(data, 0, data.Length); @@ -110,7 +110,7 @@ namespace Network } /// - /// 接收来自服务器的数据 + /// 接收来自服务器的数据 /// /// 接收到的消息 public string Receive() @@ -124,17 +124,17 @@ namespace Network try { // 获取网络流 - NetworkStream stream = _tcpClient.GetStream(); + var stream = _tcpClient.GetStream(); // 检查是否有可用数据 if (stream.DataAvailable) { // 读取数据 - byte[] buffer = new byte[1024]; - int bytesRead = stream.Read(buffer, 0, buffer.Length); + var buffer = new byte[1024]; + var bytesRead = stream.Read(buffer, 0, buffer.Length); // 将字节数组转换为字符串 - string message = Encoding.UTF8.GetString(buffer, 0, bytesRead); + var message = Encoding.UTF8.GetString(buffer, 0, bytesRead); Debug.Log($"Received message from server: {message}"); return message;