(client) feat:技能树节点及其素材
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@ -15,6 +15,11 @@ namespace Entity
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{
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bulletSource = source;
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attributes.attack = source.attributes.attack;
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var weapon = source.GetCurrentWeapon();
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if (weapon != null)
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{
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lifeTime = weapon.Attributes.attackRange / attributes.moveSpeed;
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}
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}
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public override void SetTarget(Vector3 pos)
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