(client) chore:Clean code
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@ -1,10 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace Base
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{
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@ -72,7 +70,7 @@ namespace Base
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needUpdate = false;
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return;
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}
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if(_visibleWindows.Any(window => window.isInputOccupied))
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if (_visibleWindows.Any(window => window.isInputOccupied))
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return;
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foreach (var window in _allWindows)
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{
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@ -114,10 +112,10 @@ namespace Base
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// 显示目标窗口并更新缓存与暂停状态
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windowToShow.Show();
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var itick=windowToShow as ITickUI;
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var itick = windowToShow as ITickUI;
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if (itick != null)
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Base.Clock.AddTickUI(itick);
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needUpdate = true;
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}
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@ -202,7 +200,7 @@ namespace Base
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protected override void OnStart()
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{
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SceneManager.sceneLoaded += OnSceneLoaded;
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RegisterAllWindows();
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}
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