(client) chore:Clean code

This commit is contained in:
2025-08-28 16:20:24 +08:00
parent 909e995e15
commit c3bff1cf88
76 changed files with 5689 additions and 445 deletions

View File

@ -5,15 +5,15 @@ using UnityEngine.UI;
namespace Prefab
{
public class ButtonPrefab:MonoBehaviour
public class ButtonPrefab : MonoBehaviour
{
public Button button;
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
get { return text.text; }
set { text.text = value; }
}
public void AddListener(UnityAction callback)

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@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using AI;
using Base;
using Data;
using Entity;
using Unity.VisualScripting;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Prefab

View File

@ -1,4 +1,3 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -6,7 +5,7 @@ using UnityEngine.UI;
namespace Prefab
{
// [RequireComponent(typeof(CircleCollider2D))]
public class HoverButtonPrefab:MonoBehaviour
public class HoverButtonPrefab : MonoBehaviour
{
public TMP_Text text;
public Button button;
@ -23,8 +22,8 @@ namespace Prefab
public void OnMouseOver()
{
var dir= (Input.mousePosition - transform.position).magnitude;
var dir = (Input.mousePosition - transform.position).magnitude;
var color = button.image.color;
color.a = Mathf.Min((startRadius - dir) / (startRadius - endRadius), 1);
button.image.color = color;

View File

@ -1,10 +1,9 @@
using Base;
using UnityEngine;
namespace Prefab
{
[RequireComponent(typeof(SpriteRenderer))]
[RequireComponent(typeof(SpriteRenderer))]
public class ImagePrefab : MonoBehaviour
{
public Sprite defaultSprite;

View File

@ -2,7 +2,7 @@ using UnityEngine;
namespace Prefab
{
public class ProgressBarPrefab:MonoBehaviour
public class ProgressBarPrefab : MonoBehaviour
{
public GameObject _progress;
public float Progress
@ -10,7 +10,7 @@ namespace Prefab
get => _progress.transform.localScale.x;
set
{
var x=Mathf.Clamp01(value);
var x = Mathf.Clamp01(value);
_progress.transform.localScale = new Vector3(x, _progress.transform.localScale.y, _progress.transform.localScale.z);
}
}

View File

@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
namespace Prefab
{
public class RightMenuPrefab: MonoBehaviour,IPointerExitHandler
public class RightMenuPrefab : MonoBehaviour, IPointerExitHandler
{
public GameObject menu;
public ButtonPrefab buttonPrefab;

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@ -1,4 +1,3 @@
using System;
using Base;
using UnityEngine;
@ -26,7 +25,7 @@ namespace Prefab
// ITick接口实现
public void Tick()
{
var deltaTime=Time.deltaTime;
var deltaTime = Time.deltaTime;
if (_isPaused)
{
HandlePausedState();

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@ -6,11 +6,11 @@ namespace Prefab
public class TextPrefab : MonoBehaviour
{
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
get { return text.text; }
set { text.text = value; }
}
}