(client) feat:实现身体贴图加载

This commit is contained in:
m0_75251201
2025-07-24 23:19:48 +08:00
parent 8471f00b64
commit c4ddc0d693
20 changed files with 613 additions and 258 deletions

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using Data;
using NUnit.Framework;
using UnityEngine;
namespace Managers
@ -8,17 +10,25 @@ namespace Managers
public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
{
public Sprite defaultSprite;
//包名,图片名
public Dictionary<string, Dictionary<string, Texture2D>> packagesImages = new();
//包名,图片名
public Dictionary<string, Dictionary<string, Sprite>> sprites = new();
//包名,文件路径,身体部件名
public Dictionary<string, Dictionary<string, Dictionary<string, List<Sprite>>>> bodyTexture = new();
public void Init()
{
if (packagesImages.Count > 0)
return;
defaultSprite = Resources.Load<Sprite>("Default/DefaultImage");
if(defaultSprite)
Debug.Log("加载成功");
InitImageDef();
InitDrawOrder();
packagesImages = null;
}
public void InitImageDef()
{
var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
foreach (var ima in imageDef)
{
@ -38,6 +48,44 @@ namespace Managers
SplitTextureIntoSprites(packId, ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
}
}
public void InitDrawOrder()
{
var drawOrderDef = Managers.DefineManager.Instance.QueryDefinesByType<DrawingOrderDef>();
if (drawOrderDef == null || drawOrderDef.Length == 0)
{
return;
}
Dictionary<string, string> packRootSite = new();
foreach (var drawOrder in drawOrderDef)
{
if (string.IsNullOrEmpty(drawOrder.texturePath) || string.IsNullOrEmpty(drawOrder.packID))
continue;
if (!packRootSite.ContainsKey(drawOrder.packID))
packRootSite[drawOrder.packID] = Managers.DefineManager.Instance.GetPackagePath(drawOrder.packID);
var rootPath= packRootSite[drawOrder.packID];
var folderPath=Path.Combine(rootPath, drawOrder.texturePath);
var imagePath = Configs.ConfigProcessor.GetFilesByExtensions(folderPath,
new[]
{
"jpg", "jpeg", "png", "tga", "tif", "tiff", "psd", "bmp"
});
foreach (var path in imagePath)
{
var image=Configs.ConfigProcessor.LoadTextureByIO(path);
if (image == null)
continue;
var spr=Sprite.Create(
image,
new Rect(0, 0, image.width, image.height),
new Vector2(0.5f, 0.5f) // 中心点
);
var name=Path.GetFileNameWithoutExtension(path);
InsertBodySprite(drawOrder.packID, drawOrder.texturePath, name, spr);
}
}
}
private void SplitTextureIntoSprites(
@ -131,5 +179,35 @@ namespace Managers
var fullName = $"{name}_{index}";
return GetSprite(packID, fullName);
}
/// <summary>
/// 插入 Sprite 到指定的嵌套字典中。
/// </summary>
/// <param name="packageName">包名。</param>
/// <param name="filePath">文件路径。</param>
/// <param name="bodyPartName">身体部件名。</param>
/// <param name="sprite">要插入的 Sprite 对象。</param>
public void InsertBodySprite(string packageName, string filePath, string bodyPartName, Sprite sprite)
{
// 确保第一层字典(包名)存在
if (!bodyTexture.ContainsKey(packageName))
{
bodyTexture[packageName] = new Dictionary<string, Dictionary<string, List<Sprite>>>();
}
// 确保第二层字典(文件路径)存在
if (!bodyTexture[packageName].ContainsKey(filePath))
{
bodyTexture[packageName][filePath] = new Dictionary<string, List<Sprite>>();
}
// 确保第三层字典(身体部件名)存在
if (!bodyTexture[packageName][filePath].ContainsKey(bodyPartName))
{
bodyTexture[packageName][filePath][bodyPartName] = new List<Sprite>();
}
// 将 Sprite 添加到列表中
bodyTexture[packageName][filePath][bodyPartName].Add(sprite);
}
}
}