(client)feat:实现子弹定义以及生成,实现初始化动画,实现血条 (#43)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-19 20:22:10 +08:00
committed by TheRedApricot
parent 670f778eee
commit d91210a6ff
119 changed files with 4797 additions and 2929 deletions

View File

@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
namespace Prefab
{
public class RightMenuPrefab: Utils.MonoSingleton<RightMenuPrefab>,IPointerExitHandler
public class RightMenuPrefab: MonoBehaviour,IPointerExitHandler
{
public GameObject menu;
public ButtonPrefab buttonPrefab;
@ -17,7 +17,7 @@ namespace Prefab
public void Hide()
{
gameObject.SetActive(false);
Destroy(this.gameObject);
}
public void Init(List<(string name, UnityAction callback)> buttons)
@ -27,8 +27,6 @@ namespace Prefab
Debug.LogError("Menu or ButtonPrefab is not assigned!");
return;
}
ClearMenu();
foreach (var (label, callback) in buttons)
{
// 实例化按钮预制体
@ -68,19 +66,6 @@ namespace Prefab
}
}
}
public void ClearMenu()
{
// 遍历菜单下的所有子对象并销毁它们
foreach (Transform child in menu.transform)
{
Destroy(child.gameObject);
}
}
protected override void OnStart()
{
Hide();
}
public void OnPointerExit(PointerEventData eventData)
{
Hide();