(client) feat:实现子弹的生成

This commit is contained in:
m0_75251201
2025-08-17 11:16:55 +08:00
parent 12a4f9efaa
commit ed7ecdb226
22 changed files with 436 additions and 182 deletions

View File

@ -1,6 +1,6 @@
namespace Data
{
public class BuildingDef : PawnDef
public class BuildingDef : EntityDef
{
public float slowDown = 0f;
}

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@ -0,0 +1,8 @@
namespace Data
{
public class BulletDef:EntityDef
{
public string className;
public string value;
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3f32fe058231409aaef631564bc51317
timeCreated: 1755173999

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@ -7,7 +7,7 @@ using UnityEngine;
namespace Data
{
public class CharacterDef : PawnDef
public class CharacterDef : EntityDef
{
}

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@ -5,7 +5,7 @@ using System.Xml.Linq;
namespace Data
{
public class PawnDef : Define
public class EntityDef : Define
{
public AttributesDef attributes;
public DrawingOrderDef drawingOrder;

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@ -1,6 +1,6 @@
namespace Data
{
public class MonsterDef:PawnDef
public class MonsterDef:EntityDef
{
}