(client) feat:实现子弹的生成
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22
Client/Assets/Scripts/Data/EntityDef.cs
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22
Client/Assets/Scripts/Data/EntityDef.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Data
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{
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public class EntityDef : Define
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{
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public AttributesDef attributes;
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public DrawingOrderDef drawingOrder;
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public BehaviorTreeDef behaviorTree;
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public string affiliation;
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}
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}
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