(client) feat:实现子弹的生成
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@ -10,7 +10,7 @@ namespace Entity
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public class Character : Entity
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{
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public CharacterDef characterDef;
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private void Start()
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{
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aiTree = new JobGiver_RandomWander();
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@ -22,6 +22,17 @@ namespace Entity
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if (characterDef == null)
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return;
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}
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public override void TryAttack()
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{
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if (IsAttacking)
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return;
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if (!Managers.DefineManager.Instance.defines.TryGetValue(nameof(BulletDef), out var def))
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return;
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var buttonDef = def.Values.First();
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Vector3 dir = Utils.MousePosition.GetWorldPosition();
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Managers.EntityManage.Instance.GenerateBulletEntity((BulletDef)buttonDef, Position,
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dir - Position);
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}
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}
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}
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