(client) feat:实现子弹的生成
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@ -141,13 +141,13 @@ namespace UI
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return instantiatedComponent;
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}
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private void GenerateEntityCallback(PawnDef pawnDef)
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private void GenerateEntityCallback(EntityDef entityDef)
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{
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entityPlacementUI.currentAction = () =>
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{
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Managers.EntityManage.Instance.GenerateEntity(pawnDef, Utils.MousePosition.GetWorldPosition());
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Managers.EntityManage.Instance.GenerateEntity(entityDef, Utils.MousePosition.GetWorldPosition());
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};
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{pawnDef.label}\n描述:{pawnDef.description}";
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{entityDef.label}\n描述:{entityDef.description}";
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entityPlacementUI.snapEnabled = false;
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Base.UIInputControl.Instance.Show(entityPlacementUI);
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}
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