(client) feat:添加设置类,子弹添加敌我识别; chore:修改了右键菜单的初始化方式为独立创建,加载定义报错提供更多信息,动画加载出错也返回默认序列。

This commit is contained in:
m0_75251201
2025-08-19 14:36:22 +08:00
parent f67aca0804
commit f4cd5f4a86
57 changed files with 1000 additions and 788 deletions

View File

@ -0,0 +1,63 @@
using System.Collections.Generic;
using Prefab;
using UnityEngine;
using UnityEngine.Events;
namespace Managers
{
public class RightMenuManager:Utils.MonoSingleton<RightMenuManager>
{
[SerializeField]
private GameObject _canvas;
[SerializeField]
private RightMenuPrefab _rightMenuPrefab;
public GameObject Canvas
{
get
{
if (_canvas == null)
{
_canvas = GameObject.Find("Canvas"); // 根据你的实际场景修改查找条件
if (_canvas == null)
{
Debug.LogError("RightMenu Canvas not found in scene!");
}
}
return _canvas;
}
}
public RightMenuPrefab RightMenuPrefab
{
get
{
if (_rightMenuPrefab == null)
{
_rightMenuPrefab = Resources.Load<RightMenuPrefab>("Prefab/RightMenu");
if (_rightMenuPrefab == null)
{
Debug.LogError("RightMenuPrefab not found in Resources!");
}
}
return _rightMenuPrefab;
}
}
public static void GenerateRightMenu(List<(string name, UnityAction callback)> buttons,Vector3 position)
{
var rightMenuObj = Instantiate(RightMenuManager.Instance.RightMenuPrefab.gameObject,
RightMenuManager.Instance.Canvas.transform);
var rightMenu=rightMenuObj.GetComponent<RightMenuPrefab>();
rightMenu.Init(buttons);
rightMenu.transform.position = position;
rightMenu.Show();
}
protected override void OnStart()
{
}
}
}