(client) feat:添加设置类,子弹添加敌我识别; chore:修改了右键菜单的初始化方式为独立创建,加载定义报错提供更多信息,动画加载出错也返回默认序列。
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@ -17,7 +17,7 @@ namespace Prefab
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public void Hide()
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{
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gameObject.SetActive(false);
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Destroy(this.gameObject);
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}
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public void Init(List<(string name, UnityAction callback)> buttons)
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@ -27,8 +27,6 @@ namespace Prefab
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Debug.LogError("Menu or ButtonPrefab is not assigned!");
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return;
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}
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ClearMenu();
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foreach (var (label, callback) in buttons)
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{
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// 实例化按钮预制体
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@ -68,14 +66,6 @@ namespace Prefab
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}
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}
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}
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public void ClearMenu()
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{
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// 遍历菜单下的所有子对象并销毁它们
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foreach (Transform child in menu.transform)
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{
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Destroy(child.gameObject);
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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Hide();
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