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4 Commits
b7a12ce85b
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f2b442ae5f
Author | SHA1 | Date | |
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f2b442ae5f | |||
a37235b596 | |||
550be0b94f | |||
ee1b5890d0 |
@ -660,8 +660,9 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1485465861}
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- component: {fileID: 1485465862}
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m_Layer: 0
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m_Name: CatGirl
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m_Name: Character
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -682,6 +683,18 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1485465862
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1485465860}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@ -1,8 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Data
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{
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public enum Orientation
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{
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Down,
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Left,
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Right,
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Up
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}
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public enum DrawNodeType
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{
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Image,
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Animation
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}
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public class CharacterDef : Define
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{
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public DrawingOrderDef
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@ -10,38 +25,76 @@ namespace Data
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drawingOrder_up,
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drawingOrder_left,
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drawingOrder_right;
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public DrawingOrderDef GetDrawingOrder(Orientation orientation)
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{
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// 定义一个临时变量用于存储结果
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DrawingOrderDef result = null;
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// 根据传入的 Orientation 获取对应的 DrawingOrderDef
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switch (orientation)
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{
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case Orientation.Down:
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result = drawingOrder_down;
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break;
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case Orientation.Up:
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result = drawingOrder_up;
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break;
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case Orientation.Left:
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result = drawingOrder_left;
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break;
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case Orientation.Right:
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result = drawingOrder_right;
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break;
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default:
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throw new ArgumentException("Invalid orientation value.");
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}
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// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
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if (result == null) result = drawingOrder_down;
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// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
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if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
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return result;
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}
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}
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public class DrawingOrderDef : Define
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{
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public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
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public List<DrawNodeDef> drawNodes = new();
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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foreach (var node in xmlDef.Elements("DrawNodes"))
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foreach (var node in xmlDef.Elements("DrawNodeDef"))
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{
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DrawNodeDef drawNode = new DrawNodeDef();
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var drawNode = new DrawNodeDef();
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drawNode.Init(node);
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DrawNodes.Add(drawNode);
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drawNodes.Add(drawNode);
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}
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return true;
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}
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}
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public partial class DrawNodeDef : Define
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public class DrawNodeDef : Define
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{
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public string NodeName { get; set; }
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public List<DrawNodeDef> Children { get; set; } = new();
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public List<DrawNodeDef> children = new();
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public DrawNodeType drawNodeType = DrawNodeType.Image;
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public string nodeName;
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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NodeName = xmlDef.Attribute("name")?.Value;
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foreach (var childNode in xmlDef.Elements("DrawNode"))
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nodeName = xmlDef.Attribute("name")?.Value;
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foreach (var childNode in xmlDef.Elements("DrawNodeDef"))
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{
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DrawNodeDef child = new DrawNodeDef();
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var child = new DrawNodeDef();
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child.Init(childNode);
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Children.Add(child);
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children.Add(child);
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}
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return true;
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}
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}
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@ -206,8 +206,14 @@ namespace Data
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}
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if (define.Init(defineDoc)) return define;
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// 获取类的所有字段(不包括私有字段)
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
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DefaultInitDefine(define,defineDoc, type);
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return define;
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}
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public void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
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{
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var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
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// 遍历字段并尝试从 XElement 中赋值
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foreach (var field in fields)
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@ -229,8 +235,6 @@ namespace Data
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Debug.LogWarning($"Error setting field {field.Name}: {ex.Message}");
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}
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}
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return define;
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}
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/// <summary>
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96
Client/Assets/Scripts/Entity/Character.cs
Normal file
96
Client/Assets/Scripts/Entity/Character.cs
Normal file
@ -0,0 +1,96 @@
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using System;
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using System.Linq;
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using Data;
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using UnityEngine;
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namespace Entity
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{
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public class Character : MonoBehaviour
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{
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private void Start()
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{
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if (Managers.DefineManager.Instance.defines.TryGetValue("DrawingOrderDef",out var typeDict))
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{
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GenerateDrawNode(typeDict.Values?.FirstOrDefault()as DrawingOrderDef);
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}
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}
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public void Init(CharacterDef def)
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{
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if (def == null)
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return;
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GenerateDrawNode(def.GetDrawingOrder(Orientation.Down));
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}
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// 生成图片或动画节点
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private void GenerateDrawNode(DrawingOrderDef def)
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{
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// Debug.Log(def);
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// 删除现有子节点
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DeleteAllChildren();
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// 生成根节点下的所有节点
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foreach (var nodeDef in def.drawNodes) GenerateNode(nodeDef, transform); // 在当前节点下生成
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}
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// 递归生成节点
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private void GenerateNode(DrawNodeDef nodeDef, Transform parent)
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{
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// Debug.Log(nodeDef.nodeName);
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// 创建新的 GameObject 表示节点
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var nodeObject = new GameObject(nodeDef.nodeName);
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// 设置父节点
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nodeObject.transform.SetParent(parent, false);
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// 根据节点类型生成不同的内容
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switch (nodeDef.drawNodeType)
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{
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case DrawNodeType.Image:
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CreateImageNode(nodeObject);
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break;
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case DrawNodeType.Animation:
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CreateAnimationNode(nodeObject);
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break;
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default:
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Debug.LogWarning($"Unsupported node type: {nodeDef.drawNodeType}");
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break;
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}
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// 递归生成子节点
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if (nodeDef.children != null && nodeDef.children.Count > 0)
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foreach (var childNodeDef in nodeDef.children)
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GenerateNode(childNodeDef, nodeObject.transform); // 在当前节点下生成子节点
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}
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// 创建图片节点
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private void CreateImageNode(GameObject nodeObject)
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{
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// 添加 SpriteRenderer 组件表示图片
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var spriteRenderer = nodeObject.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("DefaultImage"); // 加载默认图片
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spriteRenderer.color = Color.white; // 设置默认颜色
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}
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// 创建动画节点
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private void CreateAnimationNode(GameObject nodeObject)
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{
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// 添加 Animator 组件表示动画
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var animator = nodeObject.AddComponent<Animator>();
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animator.runtimeAnimatorController =
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Resources.Load<RuntimeAnimatorController>("DefaultAnimation"); // 加载默认动画控制器
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}
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private void DeleteAllChildren()
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{
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// 获取当前对象的 Transform
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var parentTransform = transform;
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// 删除所有子对象
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foreach (Transform child in parentTransform) Destroy(child.gameObject); // 使用 Destroy 方法删除子对象
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}
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}
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}
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2
Client/Assets/Scripts/Entity/Character.cs.meta
Normal file
2
Client/Assets/Scripts/Entity/Character.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 757576bb4354ac54da09868e1be02eec
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@ -21,8 +21,39 @@ namespace Managers
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var pack = new DefinePack();
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if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
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}
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}
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foreach (var pack in packs)
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{
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foreach (var define in pack.Value.defines)
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{
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var typeName=define.Key;
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var defList=define.Value;
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if (!defines.ContainsKey(typeName))
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defines[typeName] = new Dictionary<string, Define>();
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foreach (var def in defList)
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{
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defines[typeName][def.defName] = def;
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}
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}
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}
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}
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/// <summary>
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/// 查找指定定义类型的定义名对应的 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型</param>
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/// <param name="defineName">定义名</param>
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/// <returns>如果找到,返回 Define 对象;否则返回 null。</returns>
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public Define FindDefine(string defineType, string defineName)
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{
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if (defines.TryGetValue(defineType, out var typeDict))
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{
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if (typeDict.TryGetValue(defineName, out var define))
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{
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return define;
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}
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}
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return null;
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}
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public override string ToString()
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{
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if (packs == null || packs.Count == 0)
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@ -7,7 +7,7 @@ namespace Test
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public class TestDefine : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Awake()
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{
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Managers.DefineManager.Instance.Init();
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Debug.Log(Managers.DefineManager.Instance);
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Reference in New Issue
Block a user