using System; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class MapGenerator:MonoBehaviour { public DoubleMap baseLevel; public Tilemap buildLevel; public Tilemap plantLevel; public void Start() { var perline= Utils.PerlinNoise.Instance; int size = 100; for (int i = -size; i <= size; i++) { for (int j = -size; j <= size; j++) { var val = perline.Noise(i, j); if (val < 0) { } } } } } }