using Data; namespace Parsing { public static class ConditionFunctions { public static bool EntityHealth(Entity.Entity entity, int minHealth) { return entity.attributes.health >= minHealth; } public static bool HasEnemyInSight(Entity.Entity entity) { return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab); } public static bool HasWeapon(Entity.Entity entity) { return entity.GetCurrentWeapon() != null; } public static bool HasRangedWeapon(Entity.Entity entity) { var weapon = entity.GetCurrentWeapon(); return weapon is { Type: WeaponType.Ranged }; } public static bool HasMeleeWeapon(Entity.Entity entity) { var weapon = entity.GetCurrentWeapon(); return weapon is { Type: WeaponType.Melee }; } } }