using UnityEngine; using Base; // 引入Base命名空间以使用BaseAnimator namespace Prefab { [RequireComponent(typeof(SpriteRenderer))] public class SpriteAnimator : BaseAnimator { private SpriteRenderer _renderer; // 渲染器组件 protected override void ValidateComponent() { _renderer = GetComponent(); if (_renderer != null) return; Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this); enabled = false; // 禁用脚本如果组件缺失 } protected override void SetDisplaySprite(Sprite sprite) { if (_renderer) { _renderer.sprite = sprite; } } } }