using System; using Managers; using UnityEngine; namespace Test { public class TempAnimationTest:MonoBehaviour { private void Start() { } private void Update() { if (Input.GetMouseButtonDown(0)) { TemporaryAnimationManager.Instance.GenerateTemporaryAnimation("1,2,3,4,5,1,2,3,4,5", Camera.main.ScreenToWorldPoint(Input.mousePosition)); } if (Input.GetMouseButtonDown(1)) { TemporaryAnimationManager.Instance.GenerateTemporaryAnimationUI("1,2,3,4,5,1,2,3,4,5",Input.mousePosition); } } } }