using UnityEngine; namespace Prefab { public class TemporaryAnimatorSprite:TemporaryAnimator { [SerializeField] private SpriteAnimator spriteAnimator; public void Init(Sprite[] textures,float fps=3) { if(!spriteAnimator) spriteAnimator = GetComponentInChildren(); if (!spriteAnimator) return; spriteAnimator.SetSprites(textures); spriteAnimator.SetFPS(fps); spriteAnimator.gameObject.SetActive(true); } } }