using Base; using UnityEngine; namespace Test { public class ClockTest : MonoBehaviour { //private static float timer = 0; // Start is called once before the first execution of Update after the MonoBehaviour is created private void Start() { var clock = Clock.Instance; } // Update is called once per frame //void Update() //{ // if (Input.GetKeyUp(KeyCode.W)) // { // SceneManager.LoadScene("SampleScene"); // } // if (timer > 1) // { // timer -= 1; // Debug.Log("��������ʱ�ӳ�ʼ����"); // } // timer += Time.deltaTime; //} } }