using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class DoubleMap : MonoBehaviour { public Tilemap dataLevel; public Tilemap textureLevel; public Dictionary tileDict = new(); void Start() { tileDict = Configs.ConfigProcessor.LoadResources("TileMap"); var tile= tileDict.Values; for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { textureLevel.SetTile(new(i,j),tile.First()); } } } } public class TileMappingTable:Utils.Singleton { } }