using Network; using UnityEngine; namespace Test { public class GrpcClientTest : MonoBehaviour { private async void Start() { var serverInfo = await GrpcClient.Instance.GetServerInfo(); Debug.Log($"Received info from server: {serverInfo}"); var loginResult = await GrpcClient.Instance.Login("野兽先辈", "114514"); Debug.Log($"Received login result: {loginResult.Result}"); } } }