using System; using Data; using Managers; using UnityEngine; namespace Test { public class TestDefine : MonoBehaviour { public EntityManage entityManager; void Awake() { Managers.DefineManager.Instance.Init(); } private void Start() { var chicken = Managers.DefineManager.Instance.FindDefine("testPawn"); entityManager.GenerateEntity(chicken,Vector3.zero); Debug.Log(chicken); } // Update is called once per frame void Update() { } } }