using System.Threading.Tasks; using Network; using UnityEngine; namespace Test { public class NetworkConnectionTest : MonoBehaviour { private async void Start() { await BasicTest(); } private static async Task BasicTest() { var result = await UnityTcpClient.Instance.Connect("127.0.0.1", 12345); if (result) Debug.Log("Connected to server!"); else Debug.LogError("Failed to connect to server!"); string buffer = null; while (buffer is null) buffer = await UnityTcpClient.Instance.Receive(); Debug.Log($"Received contents: {buffer}"); } } }