using UnityEngine; using UnityEngine.UI; namespace Prefab { public class TemporaryAnimatorImageUI:TemporaryAnimator { public UIImageAnimator imageAnimator; public RectTransform rectTransform; public void Init(Sprite[] sprite,float fps=3) { if (imageAnimator == null) imageAnimator = GetComponentInChildren(); if (!imageAnimator) return; imageAnimator.SetSprites(sprite); imageAnimator.SetFPS(fps); } } }