namespace AI { public class JobGiver_ContinuousMove : AIBase { public override JobBase GetJob(Entity.Entity target) { return new MoveJob(); } } public class JobGiver_Enemies : AIBase { public override JobBase GetJob(Entity.Entity target) { return new TrackPlayerJob(); } } public class JobGiver_RandomWander : AIBase { public override JobBase GetJob(Entity.Entity target) { return new WanderJob(); } } public class JobGiver_Idel : AIBase { public override JobBase GetJob(Entity.Entity target) { return new IdleJob(); } } }