using System; using Data; using Managers; using UnityEngine; namespace AI { public static class ConditionFunctions { public static bool EntityHealth(Entity.Entity entity, int minHealth) { return entity.attributes.health >= minHealth; } public static bool HasEnemyInSight(Entity.Entity entity) { return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId,entity.entityPrefab); } } }