using UnityEngine; namespace Entity { public class BuildingOutline:Outline { public BoxCollider2D boxCollider; override public void Init() { var size = GetSize(); outlineRenderer.size = size; boxCollider.size = size; if (progressBarPrefab) { progressBarPrefab.transform.localPosition += new Vector3(0f, size.y * 2 / 3, 0f); progressBarPrefab.transform.localScale = new Vector3(size.x, 1f / 10f, 1); } } } }